mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Merge branch 'master' into add-date-created-sort
This commit is contained in:
commit
3cedd1cd1c
@ -4,11 +4,13 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.OnlinePlay
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@ -16,20 +18,34 @@ namespace osu.Game.Tests.OnlinePlay
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[HeadlessTest]
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public class TestSceneCatchUpSyncManager : OsuTestScene
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{
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private TestManualClock master;
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private GameplayClockContainer master;
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private CatchUpSyncManager syncManager;
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private TestSpectatorPlayerClock player1;
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private TestSpectatorPlayerClock player2;
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private Dictionary<ISpectatorPlayerClock, int> clocksById;
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private ISpectatorPlayerClock player1;
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private ISpectatorPlayerClock player2;
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[SetUp]
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public void Setup()
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{
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syncManager = new CatchUpSyncManager(master = new TestManualClock());
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syncManager.AddPlayerClock(player1 = new TestSpectatorPlayerClock(1));
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syncManager.AddPlayerClock(player2 = new TestSpectatorPlayerClock(2));
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syncManager = new CatchUpSyncManager(master = new GameplayClockContainer(new TestManualClock()));
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player1 = syncManager.CreateManagedClock();
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player2 = syncManager.CreateManagedClock();
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Schedule(() => Child = syncManager);
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clocksById = new Dictionary<ISpectatorPlayerClock, int>
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{
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{ player1, 1 },
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{ player2, 2 }
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};
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Schedule(() =>
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{
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Children = new Drawable[]
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{
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syncManager,
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master
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};
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});
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}
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[Test]
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@ -129,8 +145,8 @@ namespace osu.Game.Tests.OnlinePlay
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assertPlayerClockState(() => player1, false);
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}
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private void setWaiting(Func<TestSpectatorPlayerClock> playerClock, bool waiting)
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=> AddStep($"set player clock {playerClock().Id} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting);
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private void setWaiting(Func<ISpectatorPlayerClock> playerClock, bool waiting)
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=> AddStep($"set player clock {clocksById[playerClock()]} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting);
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private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () =>
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{
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@ -144,51 +160,14 @@ namespace osu.Game.Tests.OnlinePlay
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/// <summary>
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/// clock.Time = master.Time - offsetFromMaster
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/// </summary>
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private void setPlayerClockTime(Func<TestSpectatorPlayerClock> playerClock, double offsetFromMaster)
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=> AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
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private void setPlayerClockTime(Func<ISpectatorPlayerClock> playerClock, double offsetFromMaster)
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=> AddStep($"set player clock {clocksById[playerClock()]} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
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private void assertCatchingUp(Func<TestSpectatorPlayerClock> playerClock, bool catchingUp) =>
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AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
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private void assertCatchingUp(Func<ISpectatorPlayerClock> playerClock, bool catchingUp) =>
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AddAssert($"player clock {clocksById[playerClock()]} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
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private void assertPlayerClockState(Func<TestSpectatorPlayerClock> playerClock, bool running)
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=> AddAssert($"player clock {playerClock().Id} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running);
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private class TestSpectatorPlayerClock : TestManualClock, ISpectatorPlayerClock
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{
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public Bindable<bool> WaitingOnFrames { get; } = new Bindable<bool>(true);
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public bool IsCatchingUp { get; set; }
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public IFrameBasedClock Source
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{
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set => throw new NotImplementedException();
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}
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public readonly int Id;
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public TestSpectatorPlayerClock(int id)
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{
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Id = id;
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WaitingOnFrames.BindValueChanged(waiting =>
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{
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if (waiting.NewValue)
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Stop();
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else
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Start();
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});
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}
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public void ProcessFrame()
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{
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}
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public double ElapsedFrameTime => 0;
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public double FramesPerSecond => 0;
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public FrameTimeInfo TimeInfo => default;
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}
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private void assertPlayerClockState(Func<ISpectatorPlayerClock> playerClock, bool running)
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=> AddAssert($"player clock {clocksById[playerClock()]} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running);
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private class TestManualClock : ManualClock, IAdjustableClock
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{
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@ -17,15 +17,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// </summary>
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public const double CATCHUP_RATE = 2;
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/// <summary>
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/// The source clock.
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/// </summary>
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public IFrameBasedClock? Source { get; set; }
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public readonly IFrameBasedClock Source;
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public double CurrentTime { get; private set; }
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public bool IsRunning { get; private set; }
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public CatchUpSpectatorPlayerClock(IFrameBasedClock source)
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{
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Source = source;
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}
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public void Reset() => CurrentTime = 0;
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public void Start() => IsRunning = true;
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@ -67,9 +69,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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ElapsedFrameTime = 0;
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FramesPerSecond = 0;
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if (Source == null)
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return;
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Source.ProcessFrame();
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if (IsRunning)
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@ -1,15 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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@ -33,12 +30,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// </summary>
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public const double MAXIMUM_START_DELAY = 15000;
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public event Action ReadyToStart;
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public event Action? ReadyToStart;
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/// <summary>
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/// The master clock which is used to control the timing of all player clocks clocks.
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/// </summary>
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public IAdjustableClock MasterClock { get; }
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public GameplayClockContainer MasterClock { get; }
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public IBindable<MasterClockState> MasterState => masterState;
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@ -52,18 +49,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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private bool hasStarted;
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private double? firstStartAttemptTime;
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public CatchUpSyncManager(IAdjustableClock master)
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public CatchUpSyncManager(GameplayClockContainer master)
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{
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MasterClock = master;
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}
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public void AddPlayerClock(ISpectatorPlayerClock clock)
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public ISpectatorPlayerClock CreateManagedClock()
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{
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Debug.Assert(!playerClocks.Contains(clock));
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var clock = new CatchUpSpectatorPlayerClock(MasterClock);
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playerClocks.Add(clock);
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return clock;
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}
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public void RemovePlayerClock(ISpectatorPlayerClock clock)
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public void RemoveManagedClock(ISpectatorPlayerClock clock)
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{
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playerClocks.Remove(clock);
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clock.Stop();
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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@ -35,10 +33,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// Of note, this will be false if this clock is *ahead* of the master clock.
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/// </remarks>
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bool IsCatchingUp { get; set; }
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/// <summary>
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/// The source clock
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/// </summary>
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IFrameBasedClock Source { set; }
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}
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}
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@ -1,11 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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@ -17,12 +15,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// <summary>
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/// An event which is invoked when gameplay is ready to start.
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/// </summary>
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event Action ReadyToStart;
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event Action? ReadyToStart;
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/// <summary>
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/// The master clock which player clocks should synchronise to.
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/// </summary>
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IAdjustableClock MasterClock { get; }
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GameplayClockContainer MasterClock { get; }
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/// <summary>
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/// An event which is invoked when the state of <see cref="MasterClock"/> is changed.
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@ -30,15 +28,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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IBindable<MasterClockState> MasterState { get; }
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/// <summary>
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/// Adds an <see cref="ISpectatorPlayerClock"/> to manage.
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/// Create a new managed <see cref="ISpectatorPlayerClock"/>.
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/// </summary>
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/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to add.</param>
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void AddPlayerClock(ISpectatorPlayerClock clock);
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/// <returns>The newly created <see cref="ISpectatorPlayerClock"/>.</returns>
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ISpectatorPlayerClock CreateManagedClock();
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/// <summary>
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/// Removes an <see cref="ISpectatorPlayerClock"/>, stopping it from being managed by this <see cref="ISyncManager"/>.
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/// </summary>
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/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to remove.</param>
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void RemovePlayerClock(ISpectatorPlayerClock clock);
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void RemoveManagedClock(ISpectatorPlayerClock clock);
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}
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}
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@ -1,13 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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@ -42,17 +40,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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protected override UserActivity InitialActivity => new UserActivity.SpectatingMultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private MultiplayerClient multiplayerClient { get; set; }
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private MultiplayerClient multiplayerClient { get; set; } = null!;
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private readonly PlayerArea[] instances;
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private MasterGameplayClockContainer masterClockContainer;
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private ISyncManager syncManager;
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private PlayerGrid grid;
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private MultiSpectatorLeaderboard leaderboard;
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private PlayerArea currentAudioSource;
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private MasterGameplayClockContainer masterClockContainer = null!;
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private ISyncManager syncManager = null!;
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private PlayerGrid grid = null!;
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private MultiSpectatorLeaderboard leaderboard = null!;
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private PlayerArea? currentAudioSource;
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private bool canStartMasterClock;
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private readonly Room room;
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@ -125,10 +123,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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};
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for (int i = 0; i < Users.Count; i++)
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{
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grid.Add(instances[i] = new PlayerArea(Users[i], masterClockContainer));
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syncManager.AddPlayerClock(instances[i].GameplayClock);
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}
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grid.Add(instances[i] = new PlayerArea(Users[i], syncManager.CreateManagedClock()));
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(users)
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{
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@ -181,7 +176,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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}
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}
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private bool isCandidateAudioSource([CanBeNull] ISpectatorPlayerClock clock)
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private bool isCandidateAudioSource(ISpectatorPlayerClock? clock)
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=> clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value;
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private void onReadyToStart()
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@ -189,7 +184,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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// Seek the master clock to the gameplay time.
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// This is chosen as the first available frame in the players' replays, which matches the seek by each individual SpectatorPlayer.
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double startTime = instances.Where(i => i.Score != null)
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.SelectMany(i => i.Score.Replay.Frames)
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.SelectMany(i => i.Score.AsNonNull().Replay.Frames)
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.Select(f => f.Time)
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.DefaultIfEmpty(0)
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.Min();
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@ -242,7 +237,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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var instance = instances.Single(i => i.UserId == userId);
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instance.FadeColour(colours.Gray4, 400, Easing.OutQuint);
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syncManager.RemovePlayerClock(instance.GameplayClock);
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syncManager.RemoveManagedClock(instance.GameplayClock);
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}
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public override bool OnBackButton()
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|
@ -1,17 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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@ -29,7 +25,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// <summary>
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/// Raised after <see cref="Player.StartGameplay"/> is called on <see cref="Player"/>.
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/// </summary>
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public event Action OnGameplayStarted;
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public event Action? OnGameplayStarted;
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/// <summary>
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/// Whether a <see cref="Player"/> is loaded in the area.
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@ -44,23 +40,25 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// <summary>
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/// The <see cref="ISpectatorPlayerClock"/> used to control the gameplay running state of a loaded <see cref="Player"/>.
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/// </summary>
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[NotNull]
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public readonly ISpectatorPlayerClock GameplayClock = new CatchUpSpectatorPlayerClock();
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public readonly ISpectatorPlayerClock GameplayClock;
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/// <summary>
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/// The currently-loaded score.
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/// </summary>
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[CanBeNull]
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public Score Score { get; private set; }
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public Score? Score { get; private set; }
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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private readonly BindableDouble volumeAdjustment = new BindableDouble();
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private readonly Container gameplayContent;
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private readonly LoadingLayer loadingLayer;
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private OsuScreenStack stack;
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private OsuScreenStack? stack;
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public PlayerArea(int userId, IFrameBasedClock masterClock)
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public PlayerArea(int userId, ISpectatorPlayerClock clock)
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{
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UserId = userId;
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GameplayClock = clock;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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@ -77,14 +75,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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};
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audioContainer.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
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GameplayClock.Source = masterClock;
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}
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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public void LoadScore([NotNull] Score score)
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public void LoadScore(Score score)
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{
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if (Score != null)
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throw new InvalidOperationException($"Cannot load a new score on a {nameof(PlayerArea)} that has an existing score.");
|
||||
|
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