Added more smart checking to removing rewound drumroll hits

This commit is contained in:
Tim Oliver 2020-04-25 13:18:02 +08:00
parent 477fe72fcf
commit 3cc0b21eae

View File

@ -295,7 +295,10 @@ namespace osu.Game.Rulesets.Taiko.UI
if (Time.Elapsed < 0)
{
foreach (var o in drumRollHitContainer.Objects)
drumRollHitContainer.Remove(o);
{
if (o.HitObject.StartTime >= Time.Current)
drumRollHitContainer.Remove(o);
}
}
}