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fixed some nerfs not carrying to the next iteration
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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
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startRatio = windowPenalty * currRatio;
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startRatio = effectiveRatio;
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previousIslandSize = islandSize; // log the last island size.
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