mirror of https://github.com/ppy/osu
Add a game setting to disable the layer
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@ -87,6 +87,7 @@ protected override void InitialiseDefaults()
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Set(OsuSetting.ShowInterface, true);
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Set(OsuSetting.ShowProgressGraph, true);
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Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
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Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
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Set(OsuSetting.KeyOverlay, false);
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Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
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@ -181,6 +182,7 @@ public enum OsuSetting
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ShowInterface,
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ShowProgressGraph,
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ShowHealthDisplayWhenCantFail,
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FadePlayfieldWhenHealthLow,
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MouseDisableButtons,
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MouseDisableWheel,
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AudioOffset,
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@ -53,6 +53,12 @@ private void load(OsuConfigManager config)
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Keywords = new[] { "hp", "bar" }
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},
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new SettingsCheckbox
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{
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LabelText = "Fade playfield to red when health is low",
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Bindable = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
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Keywords = new[] { "hp", "low", "playfield", "red" }
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},
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new SettingsCheckbox
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{
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LabelText = "Always show key overlay",
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Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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@ -3,9 +3,11 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Play.HUD
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@ -21,6 +23,8 @@ public class FailingLayer : HealthDisplay
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private readonly Box box;
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private Bindable<bool> enabled;
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/// <summary>
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/// The threshold under which the current player life should be considered low and the layer should start fading in.
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/// </summary>
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@ -37,9 +41,11 @@ public FailingLayer()
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour color)
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private void load(OsuColour color, OsuConfigManager config)
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{
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box.Colour = color.Red;
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enabled = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow);
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enabled.BindValueChanged(e => this.FadeTo(e.NewValue ? 1 : 0, fade_time, Easing.OutQuint), true);
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}
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protected override void Update()
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