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https://github.com/ppy/osu
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Merge pull request #8756 from smoogipoo/fix-0-customsampleset
Fix 0 custom sample bank not falling back to user skin
This commit is contained in:
commit
3ca42cce71
346
osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs
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346
osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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using osu.Game.Users;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public class TestSceneHitObjectSamples : PlayerTestScene
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{
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private readonly SkinInfo userSkinInfo = new SkinInfo();
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private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
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{
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BeatmapSet = new BeatmapSetInfo(),
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Metadata = new BeatmapMetadata
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{
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Author = User.SYSTEM_USER
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}
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};
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private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
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private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
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protected override bool HasCustomSteps => true;
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public TestSceneHitObjectSamples()
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: base(new OsuRuleset())
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{
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}
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private SkinSourceDependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
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/// <summary>
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/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
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/// </summary>
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[Test]
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public void TestDefaultSampleFromUserSkin()
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{
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const string expected_sample = "normal-hitnormal";
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setupSkins(expected_sample, expected_sample);
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createTestWithBeatmap("hitobject-skin-sample.osu");
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assertUserLookup(expected_sample);
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}
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/// <summary>
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/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the beatmap skin.
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/// </summary>
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[Test]
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public void TestDefaultSampleFromBeatmap()
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{
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const string expected_sample = "normal-hitnormal";
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setupSkins(expected_sample, expected_sample);
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createTestWithBeatmap("hitobject-beatmap-sample.osu");
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assertBeatmapLookup(expected_sample);
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}
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/// <summary>
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/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the user skin when the beatmap does not contain the sample.
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/// </summary>
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[Test]
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public void TestDefaultSampleFromUserSkinFallback()
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{
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const string expected_sample = "normal-hitnormal";
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setupSkins(null, expected_sample);
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createTestWithBeatmap("hitobject-beatmap-sample.osu");
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assertUserLookup(expected_sample);
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}
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/// <summary>
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/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin:
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/// normal-hitnormal2
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/// normal-hitnormal
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/// </summary>
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[TestCase("normal-hitnormal2")]
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[TestCase("normal-hitnormal")]
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public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
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{
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setupSkins(expectedSample, expectedSample);
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createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
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assertBeatmapLookup(expectedSample);
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}
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/// <summary>
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/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin when the beatmap does not contain the sample:
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/// normal-hitnormal2
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/// normal-hitnormal
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/// </summary>
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[TestCase("normal-hitnormal2")]
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[TestCase("normal-hitnormal")]
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public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
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{
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setupSkins(string.Empty, expectedSample);
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createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
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assertUserLookup(expectedSample);
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}
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/// <summary>
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/// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin.
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/// </summary>
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[Test]
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public void TestFileSampleFromBeatmap()
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{
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const string expected_sample = "hit_1.wav";
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setupSkins(expected_sample, expected_sample);
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createTestWithBeatmap("file-beatmap-sample.osu");
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assertBeatmapLookup(expected_sample);
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}
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/// <summary>
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/// Tests that a default hitobject and control point causes <see cref="TestDefaultSampleFromUserSkin"/>.
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/// </summary>
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[Test]
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public void TestControlPointSampleFromSkin()
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{
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const string expected_sample = "normal-hitnormal";
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setupSkins(expected_sample, expected_sample);
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createTestWithBeatmap("controlpoint-skin-sample.osu");
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assertUserLookup(expected_sample);
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}
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/// <summary>
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/// Tests that a control point that provides a custom sample set of 1 causes <see cref="TestDefaultSampleFromBeatmap"/>.
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/// </summary>
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[Test]
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public void TestControlPointSampleFromBeatmap()
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{
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const string expected_sample = "normal-hitnormal";
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setupSkins(expected_sample, expected_sample);
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createTestWithBeatmap("controlpoint-beatmap-sample.osu");
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assertBeatmapLookup(expected_sample);
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}
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/// <summary>
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/// Tests that a control point that provides a custom sample of 2 causes <see cref="TestDefaultCustomSampleFromBeatmap"/>.
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/// </summary>
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[TestCase("normal-hitnormal2")]
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[TestCase("normal-hitnormal")]
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public void TestControlPointCustomSampleFromBeatmap(string sampleName)
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{
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setupSkins(sampleName, sampleName);
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createTestWithBeatmap("controlpoint-beatmap-custom-sample.osu");
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assertBeatmapLookup(sampleName);
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}
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/// <summary>
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/// Tests that a hitobject's custom sample overrides the control point's.
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/// </summary>
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[Test]
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public void TestHitObjectCustomSampleOverride()
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{
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const string expected_sample = "normal-hitnormal3";
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setupSkins(expected_sample, expected_sample);
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createTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu");
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assertBeatmapLookup(expected_sample);
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
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private IBeatmap currentTestBeatmap;
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private void createTestWithBeatmap(string filename)
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{
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CreateTest(() =>
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{
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AddStep("clear performed lookups", () =>
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{
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userSkinResourceStore.PerformedLookups.Clear();
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beatmapSkinResourceStore.PerformedLookups.Clear();
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});
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AddStep($"load {filename}", () =>
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{
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using (var reader = new LineBufferedReader(TestResources.OpenResource($"SampleLookups/{filename}")))
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currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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});
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});
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}
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private void setupSkins(string beatmapFile, string userFile)
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{
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AddStep("setup skins", () =>
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{
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userSkinInfo.Files = new List<SkinFileInfo>
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{
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new SkinFileInfo
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{
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Filename = userFile,
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FileInfo = new IO.FileInfo { Hash = userFile }
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}
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};
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beatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>
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{
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new BeatmapSetFileInfo
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{
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Filename = beatmapFile,
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FileInfo = new IO.FileInfo { Hash = beatmapFile }
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}
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};
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// Need to refresh the cached skin source to refresh the skin resource store.
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dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
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});
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}
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private void assertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
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() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
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private void assertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
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() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
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private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
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{
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public ISkinSource SkinSource;
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private readonly IReadOnlyDependencyContainer fallback;
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public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
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{
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this.fallback = fallback;
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}
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public object Get(Type type)
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{
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if (type == typeof(ISkinSource))
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return SkinSource;
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return fallback.Get(type);
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}
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public object Get(Type type, CacheInfo info)
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{
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if (type == typeof(ISkinSource))
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return SkinSource;
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return fallback.Get(type, info);
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}
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public void Inject<T>(T instance) where T : class
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{
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// Never used directly
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}
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}
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private class TestResourceStore : IResourceStore<byte[]>
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{
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public readonly List<string> PerformedLookups = new List<string>();
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public byte[] Get(string name)
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{
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markLookup(name);
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return Array.Empty<byte>();
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}
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public Task<byte[]> GetAsync(string name)
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{
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markLookup(name);
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return Task.FromResult(Array.Empty<byte>());
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}
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public Stream GetStream(string name)
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{
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markLookup(name);
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return new MemoryStream();
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}
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private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
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public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
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public void Dispose()
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{
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}
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}
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private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly BeatmapInfo skinBeatmapInfo;
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private readonly IResourceStore<byte[]> resourceStore;
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public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
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double length = 60000)
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: base(beatmap, storyboard, referenceClock, audio, length)
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{
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this.skinBeatmapInfo = skinBeatmapInfo;
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this.resourceStore = resourceStore;
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}
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protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
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}
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}
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}
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@ -0,0 +1,7 @@
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osu file format v14
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[TimingPoints]
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0,300,4,0,2,100,1,0
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[HitObjects]
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444,320,1000,5,0,0:0:0:0:
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@ -0,0 +1,7 @@
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|
osu file format v14
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|
|
||||||
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[TimingPoints]
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|
0,300,4,0,1,100,1,0
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|
|
||||||
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[HitObjects]
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|
444,320,1000,5,0,0:0:0:0:
|
@ -0,0 +1,7 @@
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|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[TimingPoints]
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|
0,300,4,0,0,100,1,0
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|
|
||||||
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[HitObjects]
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|
444,320,1000,5,0,0:0:0:0:
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@ -0,0 +1,4 @@
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|
osu file format v14
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|
|
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[HitObjects]
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255,193,2170,1,0,0:0:0:0:hit_1.wav
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@ -0,0 +1,7 @@
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|
osu file format v14
|
||||||
|
|
||||||
|
[TimingPoints]
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||||||
|
0,300,4,0,2,100,1,0
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|
|
||||||
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[HitObjects]
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||||||
|
444,320,1000,5,0,0:0:3:0:
|
@ -0,0 +1,4 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
444,320,1000,5,0,0:0:2:0:
|
@ -0,0 +1,4 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
444,320,1000,5,0,0:0:1:0:
|
@ -0,0 +1,4 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[HitObjects]
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||||||
|
444,320,1000,5,0,0:0:0:0:
|
@ -8,6 +8,7 @@ using osu.Framework.Logging;
|
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using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.IO;
|
using osu.Game.IO;
|
||||||
|
using osu.Game.Rulesets.Objects.Legacy;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
@ -168,8 +169,11 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
{
|
{
|
||||||
var baseInfo = base.ApplyTo(hitSampleInfo);
|
var baseInfo = base.ApplyTo(hitSampleInfo);
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(baseInfo.Suffix) && CustomSampleBank > 1)
|
if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy
|
||||||
baseInfo.Suffix = CustomSampleBank.ToString();
|
&& legacy.CustomSampleBank == 0)
|
||||||
|
{
|
||||||
|
legacy.CustomSampleBank = CustomSampleBank;
|
||||||
|
}
|
||||||
|
|
||||||
return baseInfo;
|
return baseInfo;
|
||||||
}
|
}
|
||||||
|
@ -409,22 +409,34 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
|
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class LegacyHitSampleInfo : HitSampleInfo
|
internal class LegacyHitSampleInfo : HitSampleInfo
|
||||||
{
|
{
|
||||||
|
private int customSampleBank;
|
||||||
|
|
||||||
public int CustomSampleBank
|
public int CustomSampleBank
|
||||||
{
|
{
|
||||||
|
get => customSampleBank;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value > 1)
|
customSampleBank = value;
|
||||||
|
|
||||||
|
if (value >= 2)
|
||||||
Suffix = value.ToString();
|
Suffix = value.ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class FileHitSampleInfo : HitSampleInfo
|
private class FileHitSampleInfo : LegacyHitSampleInfo
|
||||||
{
|
{
|
||||||
public string Filename;
|
public string Filename;
|
||||||
|
|
||||||
|
public FileHitSampleInfo()
|
||||||
|
{
|
||||||
|
// Make sure that the LegacyBeatmapSkin does not fall back to the user skin.
|
||||||
|
// Note that this does not change the lookup names, as they are overridden locally.
|
||||||
|
CustomSampleBank = 1;
|
||||||
|
}
|
||||||
|
|
||||||
public override IEnumerable<string> LookupNames => new[]
|
public override IEnumerable<string> LookupNames => new[]
|
||||||
{
|
{
|
||||||
Filename,
|
Filename,
|
||||||
|
@ -2,9 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.IO.Stores;
|
using osu.Framework.IO.Stores;
|
||||||
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Objects.Legacy;
|
||||||
|
|
||||||
namespace osu.Game.Skinning
|
namespace osu.Game.Skinning
|
||||||
{
|
{
|
||||||
@ -33,6 +36,17 @@ namespace osu.Game.Skinning
|
|||||||
return base.GetConfig<TLookup, TValue>(lookup);
|
return base.GetConfig<TLookup, TValue>(lookup);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override SampleChannel GetSample(ISampleInfo sampleInfo)
|
||||||
|
{
|
||||||
|
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
|
||||||
|
{
|
||||||
|
// When no custom sample bank is provided, always fall-back to the default samples.
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.GetSample(sampleInfo);
|
||||||
|
}
|
||||||
|
|
||||||
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
|
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
|
||||||
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
|
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -18,8 +19,9 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="beatmap">The beatmap.</param>
|
/// <param name="beatmap">The beatmap.</param>
|
||||||
/// <param name="storyboard">An optional storyboard.</param>
|
/// <param name="storyboard">An optional storyboard.</param>
|
||||||
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
/// <param name="audioManager">The <see cref="AudioManager"/>.</param>
|
||||||
: base(beatmap.BeatmapInfo, null)
|
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null, AudioManager audioManager = null)
|
||||||
|
: base(beatmap.BeatmapInfo, audioManager)
|
||||||
{
|
{
|
||||||
this.beatmap = beatmap;
|
this.beatmap = beatmap;
|
||||||
this.storyboard = storyboard;
|
this.storyboard = storyboard;
|
||||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
|
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
|
||||||
/// <param name="length">The length of the returned virtual track.</param>
|
/// <param name="length">The length of the returned virtual track.</param>
|
||||||
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
|
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
|
||||||
: base(beatmap, storyboard)
|
: base(beatmap, storyboard, audio)
|
||||||
{
|
{
|
||||||
if (referenceClock != null)
|
if (referenceClock != null)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user