mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Merge branch 'pooling-editor-support' into osu-editor-pooling
This commit is contained in:
commit
3c91626132
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1111.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1113.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@ -12,8 +11,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaBlueprintContainer : ComposeBlueprintContainer
|
||||
{
|
||||
public ManiaBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
|
||||
: base(drawableHitObjects)
|
||||
public ManiaBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@ -89,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
return drawableRuleset;
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
=> new ManiaBlueprintContainer(hitObjects);
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new ManiaBlueprintContainer(this);
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
@ -14,8 +13,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuBlueprintContainer : ComposeBlueprintContainer
|
||||
{
|
||||
public OsuBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
|
||||
: base(drawableHitObjects)
|
||||
public OsuBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,6 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
@ -80,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
updateDistanceSnapGrid();
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
=> new OsuBlueprintContainer(hitObjects);
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new OsuBlueprintContainer(this);
|
||||
|
||||
private DistanceSnapGrid distanceSnapGrid;
|
||||
private Container distanceSnapGridContainer;
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
|
||||
@ -11,8 +10,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class TaikoBlueprintContainer : ComposeBlueprintContainer
|
||||
{
|
||||
public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
: base(hitObjects)
|
||||
public TaikoBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
new SwellCompositionTool()
|
||||
};
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
=> new TaikoBlueprintContainer(hitObjects);
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new TaikoBlueprintContainer(this);
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[TestFixture]
|
||||
public class TestSceneTimelineBlueprintContainer : TimelineTestScene
|
||||
{
|
||||
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
|
||||
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer(null);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -65,17 +64,13 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private void addHitObject(HitObject hitObject)
|
||||
{
|
||||
var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject);
|
||||
|
||||
drawableRuleset.Playfield.Add(drawableObject);
|
||||
drawableRuleset.AddHitObject((TObject)hitObject);
|
||||
drawableRuleset.Playfield.PostProcess();
|
||||
}
|
||||
|
||||
private void removeHitObject(HitObject hitObject)
|
||||
{
|
||||
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
|
||||
|
||||
drawableRuleset.Playfield.Remove(drawableObject);
|
||||
drawableRuleset.RemoveHitObject((TObject)hitObject);
|
||||
drawableRuleset.Playfield.PostProcess();
|
||||
}
|
||||
|
||||
|
@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
drawableRulesetWrapper,
|
||||
// layers above playfield
|
||||
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(BlueprintContainer = CreateBlueprintContainer(HitObjects))
|
||||
.WithChild(BlueprintContainer = CreateBlueprintContainer())
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
@ -182,9 +182,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">A live collection of all <see cref="DrawableHitObject"/>s in the editor beatmap.</param>
|
||||
protected virtual ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
=> new ComposeBlueprintContainer(hitObjects);
|
||||
protected virtual ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new ComposeBlueprintContainer(this);
|
||||
|
||||
/// <summary>
|
||||
/// Construct a drawable ruleset for the provided ruleset.
|
||||
|
@ -42,6 +42,32 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, JudgementResult> RevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
|
||||
/// </remarks>
|
||||
public event Action<HitObject> HitObjectUsageBegan;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
|
||||
/// </remarks>
|
||||
public event Action<HitObject> HitObjectUsageFinished;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
|
||||
/// </summary>
|
||||
public double PastLifetimeExtension { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
|
||||
/// </summary>
|
||||
public double FutureLifetimeExtension { get; set; }
|
||||
|
||||
private readonly Dictionary<DrawableHitObject, IBindable> startTimeMap = new Dictionary<DrawableHitObject, IBindable>();
|
||||
private readonly Dictionary<HitObjectLifetimeEntry, DrawableHitObject> drawableMap = new Dictionary<HitObjectLifetimeEntry, DrawableHitObject>();
|
||||
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
|
||||
@ -88,6 +114,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
bindStartTime(drawable);
|
||||
AddInternal(drawableMap[entry] = drawable, false);
|
||||
|
||||
HitObjectUsageBegan?.Invoke(entry.HitObject);
|
||||
}
|
||||
|
||||
private void removeDrawable(HitObjectLifetimeEntry entry)
|
||||
@ -103,6 +131,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
unbindStartTime(drawable);
|
||||
RemoveInternal(drawable);
|
||||
|
||||
HitObjectUsageFinished?.Invoke(entry.HitObject);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -159,7 +189,7 @@ namespace osu.Game.Rulesets.UI
|
||||
protected override bool CheckChildrenLife()
|
||||
{
|
||||
bool aliveChanged = base.CheckChildrenLife();
|
||||
aliveChanged |= lifetimeManager.Update(Time.Current, Time.Current);
|
||||
aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
|
||||
return aliveChanged;
|
||||
}
|
||||
|
||||
|
@ -29,6 +29,22 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, JudgementResult> RevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
|
||||
/// </remarks>
|
||||
public event Action<HitObject> HitObjectUsageBegan;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
|
||||
/// </remarks>
|
||||
public event Action<HitObject> HitObjectUsageFinished;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
|
||||
/// </summary>
|
||||
@ -88,6 +104,8 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
h.NewResult += (d, r) => NewResult?.Invoke(d, r);
|
||||
h.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
|
||||
h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
|
||||
h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
|
||||
}));
|
||||
}
|
||||
|
||||
@ -136,6 +154,8 @@ namespace osu.Game.Rulesets.UI
|
||||
return false;
|
||||
}
|
||||
|
||||
private readonly Dictionary<HitObject, HitObjectLifetimeEntry> lifetimeEntryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> to this <see cref="Playfield"/>.
|
||||
/// </summary>
|
||||
@ -143,6 +163,7 @@ namespace osu.Game.Rulesets.UI
|
||||
public virtual void Add(HitObjectLifetimeEntry entry)
|
||||
{
|
||||
HitObjectContainer.Add(entry);
|
||||
lifetimeEntryMap[entry.HitObject] = entry;
|
||||
OnHitObjectAdded(entry.HitObject);
|
||||
}
|
||||
|
||||
@ -155,6 +176,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
if (HitObjectContainer.Remove(entry))
|
||||
{
|
||||
lifetimeEntryMap.Remove(entry.HitObject);
|
||||
OnHitObjectRemoved(entry.HitObject);
|
||||
return true;
|
||||
}
|
||||
@ -183,6 +205,77 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets whether to keep a given <see cref="HitObject"/> always alive within this or any nested <see cref="Playfield"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to set.</param>
|
||||
/// <param name="keepAlive">Whether to keep <paramref name="hitObject"/> always alive.</param>
|
||||
public void SetKeepAlive(HitObject hitObject, bool keepAlive)
|
||||
{
|
||||
if (lifetimeEntryMap.TryGetValue(hitObject, out var entry))
|
||||
{
|
||||
entry.KeepAlive = keepAlive;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var p in nestedPlayfields.Value)
|
||||
p.SetKeepAlive(hitObject, keepAlive);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Keeps all <see cref="HitObject"/>s alive within this and all nested <see cref="Playfield"/>s.
|
||||
/// </summary>
|
||||
public void KeepAllAlive()
|
||||
{
|
||||
foreach (var (_, entry) in lifetimeEntryMap)
|
||||
entry.KeepAlive = true;
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var p in nestedPlayfields.Value)
|
||||
p.KeepAllAlive();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
|
||||
/// </summary>
|
||||
public double PastLifetimeExtension
|
||||
{
|
||||
get => HitObjectContainer.PastLifetimeExtension;
|
||||
set
|
||||
{
|
||||
HitObjectContainer.PastLifetimeExtension = value;
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var nested in nestedPlayfields.Value)
|
||||
nested.PastLifetimeExtension = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
|
||||
/// </summary>
|
||||
public double FutureLifetimeExtension
|
||||
{
|
||||
get => HitObjectContainer.FutureLifetimeExtension;
|
||||
set
|
||||
{
|
||||
HitObjectContainer.FutureLifetimeExtension = value;
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
||||
return;
|
||||
|
||||
foreach (var nested in nestedPlayfields.Value)
|
||||
nested.FutureLifetimeExtension = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
|
||||
/// </summary>
|
||||
@ -208,6 +301,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
|
||||
otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
|
||||
otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
|
||||
otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
|
||||
|
||||
nestedPlayfields.Value.Add(otherPlayfield);
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@ -34,6 +35,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected SelectionHandler SelectionHandler { get; private set; }
|
||||
|
||||
protected readonly HitObjectComposer Composer;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
@ -44,12 +47,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected EditorBeatmap Beatmap { get; private set; }
|
||||
|
||||
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
||||
private readonly Dictionary<HitObject, SelectionBlueprint> blueprintMap = new Dictionary<HitObject, SelectionBlueprint>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
protected BlueprintContainer()
|
||||
protected BlueprintContainer(HitObjectComposer composer)
|
||||
{
|
||||
Composer = composer;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
@ -68,8 +74,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
|
||||
});
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
AddBlueprintFor(obj);
|
||||
// For non-pooled rulesets, hitobjects are already present in the playfield which allows the blueprints to be loaded in the async context.
|
||||
if (Composer != null)
|
||||
{
|
||||
foreach (var obj in Composer.HitObjects)
|
||||
addBlueprintFor(obj.HitObject);
|
||||
}
|
||||
|
||||
selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
|
||||
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
|
||||
@ -94,8 +104,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.HitObjectAdded += AddBlueprintFor;
|
||||
Beatmap.HitObjectAdded += addBlueprintFor;
|
||||
Beatmap.HitObjectRemoved += removeBlueprintFor;
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
// For pooled rulesets, blueprints must be added for hitobjects already "current" as they would've not been "current" during the async load addition process above.
|
||||
foreach (var obj in Composer.HitObjects)
|
||||
addBlueprintFor(obj.HitObject);
|
||||
|
||||
Composer.Playfield.HitObjectUsageBegan += addBlueprintFor;
|
||||
Composer.Playfield.HitObjectUsageFinished += removeBlueprintFor;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() =>
|
||||
@ -247,29 +267,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
#region Blueprint Addition/Removal
|
||||
|
||||
private void removeBlueprintFor(HitObject hitObject)
|
||||
private void addBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var blueprint = SelectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
|
||||
if (blueprint == null)
|
||||
if (blueprintMap.ContainsKey(hitObject))
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
|
||||
blueprint.Selected -= onBlueprintSelected;
|
||||
blueprint.Deselected -= onBlueprintDeselected;
|
||||
|
||||
SelectionBlueprints.Remove(blueprint);
|
||||
|
||||
if (movementBlueprint == blueprint)
|
||||
finishSelectionMovement();
|
||||
}
|
||||
|
||||
protected virtual void AddBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var blueprint = CreateBlueprintFor(hitObject);
|
||||
if (blueprint == null)
|
||||
return;
|
||||
|
||||
blueprintMap[hitObject] = blueprint;
|
||||
|
||||
blueprint.Selected += onBlueprintSelected;
|
||||
blueprint.Deselected += onBlueprintDeselected;
|
||||
|
||||
@ -277,6 +285,41 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
blueprint.Select();
|
||||
|
||||
SelectionBlueprints.Add(blueprint);
|
||||
|
||||
OnBlueprintAdded(hitObject);
|
||||
}
|
||||
|
||||
private void removeBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
if (!blueprintMap.Remove(hitObject, out var blueprint))
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
blueprint.Selected -= onBlueprintSelected;
|
||||
blueprint.Deselected -= onBlueprintDeselected;
|
||||
|
||||
SelectionBlueprints.Remove(blueprint);
|
||||
|
||||
if (movementBlueprint == blueprint)
|
||||
finishSelectionMovement();
|
||||
|
||||
OnBlueprintRemoved(hitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after a <see cref="HitObject"/> blueprint has been added.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> for which the blueprint has been added.</param>
|
||||
protected virtual void OnBlueprintAdded(HitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after a <see cref="HitObject"/> blueprint has been removed.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> for which the blueprint has been removed.</param>
|
||||
protected virtual void OnBlueprintRemoved(HitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -349,7 +392,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Selects all <see cref="SelectionBlueprint"/>s.
|
||||
/// </summary>
|
||||
private void selectAll() => SelectionBlueprints.ToList().ForEach(m => m.Select());
|
||||
private void selectAll()
|
||||
{
|
||||
Composer.Playfield.KeepAllAlive();
|
||||
|
||||
// Scheduled to allow the change in lifetime to take place.
|
||||
Schedule(() => SelectionBlueprints.ToList().ForEach(m => m.Select()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||
@ -360,12 +409,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
SelectionHandler.HandleSelected(blueprint);
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.HitObject, true);
|
||||
}
|
||||
|
||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
SelectionHandler.HandleDeselected(blueprint);
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.HitObject, false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -456,9 +509,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
if (Beatmap != null)
|
||||
{
|
||||
Beatmap.HitObjectAdded -= AddBlueprintFor;
|
||||
Beatmap.HitObjectAdded -= addBlueprintFor;
|
||||
Beatmap.HitObjectRemoved -= removeBlueprintFor;
|
||||
}
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
Composer.Playfield.HitObjectUsageBegan -= addBlueprintFor;
|
||||
Composer.Playfield.HitObjectUsageFinished -= removeBlueprintFor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,23 +27,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public class ComposeBlueprintContainer : BlueprintContainer
|
||||
{
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
private PlacementBlueprint currentPlacement;
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private readonly Container<PlacementBlueprint> placementBlueprintContainer;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private PlacementBlueprint currentPlacement;
|
||||
private InputManager inputManager;
|
||||
|
||||
private readonly IEnumerable<DrawableHitObject> drawableHitObjects;
|
||||
|
||||
public ComposeBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
|
||||
public ComposeBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
this.drawableHitObjects = drawableHitObjects;
|
||||
|
||||
placementBlueprintContainer = new Container<PlacementBlueprint>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
@ -162,7 +155,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updatePlacementPosition()
|
||||
{
|
||||
var snapResult = composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
var snapResult = Composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
currentPlacement.UpdatePosition(snapResult);
|
||||
}
|
||||
@ -173,7 +166,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (composer.CursorInPlacementArea)
|
||||
if (Composer.CursorInPlacementArea)
|
||||
createPlacement();
|
||||
else if (currentPlacement?.PlacementActive == false)
|
||||
removePlacement();
|
||||
@ -186,7 +179,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var drawable = drawableHitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
||||
var drawable = Composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
||||
|
||||
if (drawable == null)
|
||||
return null;
|
||||
@ -196,11 +189,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
||||
|
||||
protected override void AddBlueprintFor(HitObject hitObject)
|
||||
protected override void OnBlueprintAdded(HitObject hitObject)
|
||||
{
|
||||
refreshTool();
|
||||
base.OnBlueprintAdded(hitObject);
|
||||
|
||||
base.AddBlueprintFor(hitObject);
|
||||
refreshTool();
|
||||
|
||||
// on successful placement, the new combo button should be reset as this is the most common user interaction.
|
||||
if (Beatmap.SelectedHitObjects.Count == 0)
|
||||
|
@ -219,6 +219,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
[Resolved]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The total amount of time visible on the timeline.
|
||||
/// </summary>
|
||||
public double VisibleRange => track.Length / Zoom;
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
|
||||
|
||||
|
@ -26,12 +26,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
|
||||
private DragEvent lastDragEvent;
|
||||
|
||||
private Bindable<HitObject> placement;
|
||||
|
||||
private SelectionBlueprint placementBlueprint;
|
||||
|
||||
public TimelineBlueprintContainer()
|
||||
public TimelineBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
@ -97,6 +96,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
if (lastDragEvent != null)
|
||||
OnDrag(lastDragEvent);
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
Composer.Playfield.PastLifetimeExtension = timeline.VisibleRange / 2;
|
||||
Composer.Playfield.FutureLifetimeExtension = timeline.VisibleRange / 2;
|
||||
}
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
|
@ -53,6 +53,6 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
|
||||
}
|
||||
|
||||
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer();
|
||||
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer(composer);
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1111.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1113.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.6" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1111.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1113.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -88,7 +88,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1111.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1113.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user