mirror of https://github.com/ppy/osu
Fix gameplay always skipping to first hitobject time
Regresssed with previous build
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@ -139,7 +139,7 @@ private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
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adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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adjustableClock.Seek(AllowLeadIn
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? Math.Min(RulesetContainer.GameplayStartTime, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn)
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? Math.Min(0, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn)
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: RulesetContainer.GameplayStartTime);
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adjustableClock.ProcessFrame();
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