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https://github.com/ppy/osu
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Merge remote-tracking branch 'upstream/release' into multiplayer-lounge
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commit
3c3412791c
@ -1 +1 @@
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Subproject commit a191c104b8e254e81a1a7bb1c200ccdf02628796
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Subproject commit 84fdfc77a86d581638e69f5e8061c118de4b30f9
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@ -5,6 +5,7 @@ using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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@ -15,7 +16,20 @@ namespace osu.Game.Tests.Visual
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protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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{
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return base.CreatePlayer(beatmap, ruleset);
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return new ScoreAccessiblePlayer
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{
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InitialBeatmap = beatmap,
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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};
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}
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protected override bool ContinueCondition(Player player) => base.ContinueCondition(player) && ((ScoreAccessiblePlayer)player).ScoreProcessor.TotalScore > 0;
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private class ScoreAccessiblePlayer : Player
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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}
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}
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}
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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Play
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private SampleChannel sampleRestart;
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private ScoreProcessor scoreProcessor;
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protected ScoreProcessor ScoreProcessor;
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protected RulesetContainer RulesetContainer;
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private HUDOverlay hudOverlay;
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@ -149,7 +149,7 @@ namespace osu.Game.Screens.Play
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userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
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userAudioOffset.TriggerChange();
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scoreProcessor = RulesetContainer.CreateScoreProcessor();
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ScoreProcessor = RulesetContainer.CreateScoreProcessor();
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Children = new Drawable[]
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{
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@ -176,7 +176,7 @@ namespace osu.Game.Screens.Play
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RelativeSizeAxes = Axes.Both,
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Child = RulesetContainer
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},
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new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, scoreProcessor)
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new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -184,7 +184,7 @@ namespace osu.Game.Screens.Play
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Breaks = beatmap.Breaks
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},
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RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
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hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
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hudOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
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{
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Clock = Clock, // hud overlay doesn't want to use the audio clock directly
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ProcessCustomClock = false,
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@ -225,11 +225,11 @@ namespace osu.Game.Screens.Play
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initializeStoryboard(false);
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// Bind ScoreProcessor to ourselves
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scoreProcessor.AllJudged += onCompletion;
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scoreProcessor.Failed += onFail;
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ScoreProcessor.AllJudged += onCompletion;
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ScoreProcessor.Failed += onFail;
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foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
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mod.ApplyToScoreProcessor(scoreProcessor);
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mod.ApplyToScoreProcessor(ScoreProcessor);
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}
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private void applyRateFromMods()
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@ -254,7 +254,7 @@ namespace osu.Game.Screens.Play
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private void onCompletion()
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{
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// Only show the completion screen if the player hasn't failed
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if (scoreProcessor.HasFailed || onCompletionEvent != null)
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if (ScoreProcessor.HasFailed || onCompletionEvent != null)
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return;
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ValidForResume = false;
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@ -272,7 +272,7 @@ namespace osu.Game.Screens.Play
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Beatmap = Beatmap.Value.BeatmapInfo,
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Ruleset = ruleset
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};
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scoreProcessor.PopulateScore(score);
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ScoreProcessor.PopulateScore(score);
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score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
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Push(new Results(score));
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});
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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual
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{
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Player p = null;
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AddStep(ruleset.RulesetInfo.Name, () => p = loadPlayerFor(ruleset));
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AddUntilStep(() => p.IsLoaded);
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AddUntilStep(() => ContinueCondition(p));
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}
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else
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{
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@ -52,11 +52,13 @@ namespace osu.Game.Tests.Visual
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{
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Player p = null;
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AddStep(r.Name, () => p = loadPlayerFor(r));
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AddUntilStep(() => p.IsLoaded);
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AddUntilStep(() => ContinueCondition(p));
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}
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}
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}
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protected virtual bool ContinueCondition(Player player) => player.IsLoaded;
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protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
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private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());
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