Use local functions

This commit is contained in:
TocoToucan 2018-01-15 21:42:17 +03:00
parent e0220de1a5
commit 3c11978cfa
10 changed files with 16 additions and 16 deletions

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@ -45,7 +45,7 @@ private class StableStorage : DesktopStorage
{
protected override string LocateBasePath()
{
Func<string, bool> checkExists = p => Directory.Exists(Path.Combine(p, "Songs"));
bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;

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@ -321,7 +321,7 @@ private Pattern generateNRandomNotes(double startTime, double p2, double p3, dou
break;
}
Func<SampleInfo, bool> isDoubleSample = sample => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);

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@ -117,8 +117,8 @@ private void ensureLoaded(OsuGameBase osu, int timeout = 60000)
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
Func<IEnumerable<BeatmapInfo>> queryBeatmaps = () => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
Func<IEnumerable<BeatmapSetInfo>> queryBeatmapSets = () => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
waitForOrAssert(() => queryBeatmaps().Count() == 12,

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@ -65,7 +65,7 @@ private void load(OsuGameBase game)
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
var context = new OsuDbContext();
Func<OsuDbContext> contextFactory = () => context;
OsuDbContext contextFactory() => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)

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@ -121,7 +121,7 @@ private void load(FrameworkConfigManager frameworkConfig)
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", string.IsNullOrEmpty(v) ? "Default" : v, v));
trackSetting(frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay), v => display(v, "Debug Logs", v ? "visible" : "hidden", "Ctrl+F10"));
Action displayResolution = delegate { display(null, "Screen Resolution", frameworkConfig.Get<int>(FrameworkSetting.Width) + "x" + frameworkConfig.Get<int>(FrameworkSetting.Height)); };
void displayResolution() => display(null, "Screen Resolution", frameworkConfig.Get<int>(FrameworkSetting.Width) + "x" + frameworkConfig.Get<int>(FrameworkSetting.Height));
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Width), v => displayResolution());
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Height), v => displayResolution());

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@ -319,11 +319,11 @@ private void loadUser()
colourBar.Show();
}
Action<SpriteText> boldItalic = t =>
void boldItalic(SpriteText t)
{
t.Font = @"Exo2.0-BoldItalic";
t.Alpha = 1;
};
}
if (user.Age != null)
{

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@ -188,7 +188,7 @@ public void Start(double length)
mediumRing.ResizeTo(130, 340, Easing.OutQuad);
mediumRing.Foreground.ResizeTo(1, 880, Easing.Out);
Func<double> remainingTime = () => length - TransformDelay;
double remainingTime() => length - TransformDelay;
using (BeginDelayedSequence(250, true))
{

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@ -231,7 +231,7 @@ public OsuLogo()
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
public void AppendAnimatingAction(Action action, bool waitForPrevious)
{
Action runnableAction = () =>
void runnableAction()
{
if (waitForPrevious)
this.DelayUntilTransformsFinished().Schedule(action);
@ -240,7 +240,7 @@ public void AppendAnimatingAction(Action action, bool waitForPrevious)
ClearTransforms();
action();
}
};
}
if (IsLoaded)
runnableAction();

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@ -266,7 +266,7 @@ public void FinaliseSelection(BeatmapInfo beatmap = null)
/// </summary>
private void carouselSelectionChanged(BeatmapInfo beatmap)
{
Action performLoad = delegate
void performLoad()
{
// We may be arriving here due to another component changing the bindable Beatmap.
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
@ -279,7 +279,7 @@ private void carouselSelectionChanged(BeatmapInfo beatmap)
}
UpdateBeatmap(Beatmap.Value);
};
}
if (beatmap?.Equals(beatmapNoDebounce) == true)
return;

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@ -265,7 +265,7 @@ private void onTeamSelected(DrawingsTeam team)
private void writeResults(string text)
{
Action writeAction = () =>
void writeAction()
{
try
{
@ -280,9 +280,9 @@ private void writeResults(string text)
{
Logger.Error(ex, "Failed to write results.");
}
};
}
writeOp = writeOp?.ContinueWith(t => { writeAction(); }) ?? Task.Run(writeAction);
writeOp = writeOp?.ContinueWith(t => { writeAction(); }) ?? Task.Run((Action)writeAction);
}
private void reloadTeams()