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https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Push to main multiplayer screen instead
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parent
22f4e9012c
commit
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@ -20,6 +20,7 @@ using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Multi.Ranking;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
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@ -260,10 +261,10 @@ namespace osu.Game.Screens.Multi.Match
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{
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default:
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case GameTypeTimeshift _:
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multiplayer?.Start(() => new TimeshiftPlayer(SelectedItem.Value)
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multiplayer?.Push(new PlayerLoader(() => new TimeshiftPlayer(SelectedItem.Value)
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{
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Exited = () => leaderboardChatDisplay.RefreshScores()
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});
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}));
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break;
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}
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}
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@ -271,8 +272,7 @@ namespace osu.Game.Screens.Multi.Match
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private void showBeatmapResults()
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{
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Debug.Assert(roomId.Value != null);
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this.Push(new TimeshiftResultsScreen(null, roomId.Value.Value, SelectedItem.Value, false));
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multiplayer?.Push(new TimeshiftResultsScreen(null, roomId.Value.Value, SelectedItem.Value, false));
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -24,7 +23,6 @@ using osu.Game.Screens.Multi.Lounge;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.Match;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Screens.Multi
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@ -197,18 +195,6 @@ namespace osu.Game.Screens.Multi
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Logger.Log($"Polling adjusted (listing: {roomManager.TimeBetweenListingPolls}, selection: {roomManager.TimeBetweenSelectionPolls})");
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}
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/// <summary>
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/// Push a <see cref="Player"/> to the main screen stack to begin gameplay.
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/// Generally called from a <see cref="MatchSubScreen"/> via DI resolution.
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/// </summary>
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public void Start(Func<Player> player)
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{
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if (!this.IsCurrentScreen())
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return;
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this.Push(new PlayerLoader(player));
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}
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public void APIStateChanged(IAPIProvider api, APIState state)
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{
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if (state != APIState.Online)
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