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Consider spinners when calculating jump angles
Spinners are considered in `GeneratePositionInfos`, so they should also be considered in `RepositionHitObjects`
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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Utils
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if (hitObject is Spinner)
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{
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previous = null;
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previous = current;
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continue;
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}
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