Consider spinners when calculating jump angles

Spinners are considered in `GeneratePositionInfos`, so they should also be considered in `RepositionHitObjects`
This commit is contained in:
Henry Lin 2022-04-01 11:59:24 +08:00
parent ee65677884
commit 3bebc88306

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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Utils
if (hitObject is Spinner)
{
previous = null;
previous = current;
continue;
}