From 3b621db460cdf6226559eb6a25b6f6443635c935 Mon Sep 17 00:00:00 2001 From: TocoToucan Date: Sat, 21 Apr 2018 19:25:21 +0300 Subject: [PATCH] Implement CircularProgress filling --- osu.Game/Screens/Play/HUD/HoldToQuit.cs | 29 +++++++++++++++++-------- 1 file changed, 20 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HoldToQuit.cs b/osu.Game/Screens/Play/HUD/HoldToQuit.cs index 55cbff4d86..59569aacbd 100644 --- a/osu.Game/Screens/Play/HUD/HoldToQuit.cs +++ b/osu.Game/Screens/Play/HUD/HoldToQuit.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Threading; +using osu.Framework.Timing; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using OpenTK; @@ -47,22 +48,24 @@ namespace osu.Game.Screens.Play.HUD private CircularProgress progress; private Action exitAction; - private readonly Scheduler scheduler; private ScheduledDelegate scheduledExitAction; + private readonly Scheduler scheduler; + private readonly StopwatchClock stopwatchClock; + private const int fade_duration = 200; + private const int text_display_time = 5000; public HoldToQuitButton(OsuSpriteText text) { this.text = text; scheduler = new Scheduler(); + stopwatchClock = new StopwatchClock(); // TODO provide action exitAction = () => Thread.Sleep(1); } - private void hideText() => scheduler.AddDelayed(() => text.FadeOut(fade_duration), 5000); - [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -83,34 +86,42 @@ namespace osu.Game.Screens.Play.HUD Size = new Vector2(15), Icon = FontAwesome.fa_close }, - progress = new CircularProgress { RelativeSizeAxes = Axes.Both, InnerRadius = 0.1f, Current = { Value = 1 } } + progress = new CircularProgress { RelativeSizeAxes = Axes.Both, InnerRadius = 0.1f } }); - progress.Hide(); - hideText(); + scheduler.AddDelayed(() => text.FadeOut(fade_duration), text_display_time); } protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { icon.ScaleTo(1.5f); text.FadeIn(fade_duration); - progress.FadeIn(1000); + stopwatchClock.Restart(); scheduledExitAction = scheduler.AddDelayed(exitAction, 1000); + return base.OnMouseDown(state, args); } protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) { icon.ScaleTo(1f); - hideText(); + scheduler.AddDelayed(() => text.FadeOut(fade_duration), text_display_time); + stopwatchClock.Stop(); if (scheduledExitAction != null && !scheduledExitAction.Completed) scheduledExitAction.Cancel(); - progress.FadeOut(fade_duration); + progress.Current.SetDefault(); + return base.OnMouseUp(state, args); } protected override void Update() { scheduler.Update(); + if (stopwatchClock.IsRunning) + { + var clampedTime = MathHelper.Clamp(stopwatchClock.CurrentTime, 0, 1000); + progress.Current.Value = clampedTime / 1000; + } + base.Update(); } }