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Fix tests running under nUnit and running multiple times in concession
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a3e7ec0a14
commit
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@ -4,6 +4,7 @@
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.UI;
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@ -12,14 +13,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestCaseFrameStabilityContainer : OsuTestCase
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{
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private ManualClock manualClock;
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private readonly ManualClock manualClock;
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private Container mainContainer;
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private readonly Container mainContainer;
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private ClockConsumingChild consumer;
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[SetUp]
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public void SetUp()
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public TestCaseFrameStabilityContainer()
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{
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Child = mainContainer = new Container
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{
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@ -31,6 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestLargeJumps()
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{
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seekManualTo(0);
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createStabilityContainer();
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seekManualTo(100000);
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@ -46,6 +47,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestSmallJumps()
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{
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seekManualTo(0);
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createStabilityContainer();
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seekManualTo(40);
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@ -61,6 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestSingleFrameJump()
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{
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seekManualTo(0);
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createStabilityContainer();
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seekManualTo(8);
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confirmSeek(8);
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@ -75,7 +78,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestInitialSeek()
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{
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seekManualTo(100000);
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createStabilityContainer();
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confirmSeek(100000);
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