mirror of https://github.com/ppy/osu
ProfileRulesetSelector improvements
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@ -9,6 +9,7 @@
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -34,7 +35,12 @@ public TestSceneProfileRulesetSelector()
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AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
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AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
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AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
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AddStep("select default ruleset", selector.SelectDefaultRuleset);
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AddStep("User with osu as default", () => selector.User.Value = new User { PlayMode = "osu" });
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AddStep("User with mania as default", () => selector.User.Value = new User { PlayMode = "mania" });
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AddStep("User with taiko as default", () => selector.User.Value = new User { PlayMode = "taiko" });
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AddStep("User with catch as default", () => selector.User.Value = new User { PlayMode = "fruits" });
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AddStep("null user", () => selector.User.Value = null);
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}
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}
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}
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@ -2,11 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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@ -16,6 +18,8 @@ public class ProfileRulesetSelector : RulesetSelector
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{
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private Color4 accentColour = Color4.White;
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public readonly Bindable<User> User = new Bindable<User>();
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public ProfileRulesetSelector()
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{
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TabContainer.Masking = false;
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@ -32,24 +36,22 @@ private void load(OsuColour colours)
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((ProfileRulesetTabItem)tabItem).AccentColour = accentColour;
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}
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public void SetDefaultRuleset(RulesetInfo ruleset)
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protected override void LoadComplete()
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{
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// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID;
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base.LoadComplete();
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User.BindValueChanged(onUserChanged, true);
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}
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public void SelectDefaultRuleset()
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private void onUserChanged(ValueChangedEvent<User> user)
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{
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SetDefaultRuleset(Rulesets.GetRuleset(user.NewValue?.PlayMode ?? "osu"));
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}
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public void SetDefaultRuleset(RulesetInfo ruleset)
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{
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// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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if (((ProfileRulesetTabItem)tabItem).IsDefault)
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{
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Current.Value = ((ProfileRulesetTabItem)tabItem).Value;
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return;
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}
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}
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((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value)
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