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Do not try to set ruleset from beatmap if it's a dummy
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@ -65,7 +65,8 @@ namespace osu.Game.Screens.Edit
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base.LoadComplete();
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// will be restored via lease, see `DisallowExternalBeatmapRulesetChanges`.
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Ruleset.Value = Beatmap.Value.BeatmapInfo.Ruleset;
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if (!(Beatmap.Value is DummyWorkingBeatmap))
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Ruleset.Value = Beatmap.Value.BeatmapInfo.Ruleset;
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Mods.Value = Array.Empty<Mod>();
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}
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