Add the ability for ArchiveModelManager to re-import even when existing entry is present

This commit is contained in:
Dean Herbert 2019-03-11 17:03:01 +09:00
parent 7805b95a1e
commit 3a8c32d41b
2 changed files with 51 additions and 12 deletions

View File

@ -106,7 +106,10 @@ namespace osu.Game.Beatmaps
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
}
protected override void PreImport(BeatmapSetInfo beatmapSet)
{
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{
@ -254,6 +257,15 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanUndelete(existing, import))
return false;
// force re-import if we are not in a sane state.
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID;
}
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>

View File

@ -300,21 +300,31 @@ namespace osu.Game.Database
{
if (!write.IsTransactionLeader) throw new InvalidOperationException($"Ensure there is no parent transaction so errors can correctly be handled by {this}");
var existing = CheckForExisting(item);
if (existing != null)
{
Undelete(existing);
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
handleEvent(() => ItemAdded?.Invoke(existing, true));
return existing;
}
if (archive != null)
item.Files = createFileInfos(archive, Files);
Populate(item, archive);
var existing = CheckForExisting(item);
if (existing != null)
{
if (CanUndelete(existing, item))
{
Undelete(existing);
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
handleEvent(() => ItemAdded?.Invoke(existing, true));
return existing;
}
else
{
Delete(existing);
ModelStore.PurgeDeletable(s => s.ID == existing.ID);
}
}
PreImport(item);
// import to store
ModelStore.Add(item);
}
@ -542,12 +552,29 @@ namespace osu.Game.Database
{
}
/// <summary>
/// Perform any final actions before the import to database executes.
/// </summary>
/// <param name="model">The model prepared for import.</param>
protected virtual void PreImport(TModel model)
{
}
/// <summary>
/// Check whether an existing model already exists for a new import item.
/// </summary>
/// <param name="model">The new model proposed for import. Note that <see cref="Populate"/> has not yet been run on this model.</param>
/// <param name="model">The new model proposed for import.
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
protected virtual TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
/// <summary>
/// After an existing <see cref="TModel"/> is found during an import process, the default behaviour is to restore the existing
/// item and skip the import. This method allows changing that behaviour.
/// </summary>
/// <param name="existing">The existing model.</param>
/// <param name="import">The newly imported model.</param>
/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing a force a re-import.</returns>
protected virtual bool CanUndelete(TModel existing, TModel import) => true;
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();