mirror of https://github.com/ppy/osu
Add logging when workaround is hit
This commit is contained in:
parent
3355764a68
commit
3a780e2b67
|
@ -9,6 +9,7 @@
|
|||
using osu.Framework.Development;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Screens.Play;
|
||||
|
@ -158,6 +159,7 @@ private void updateClock()
|
|||
// time should never go backwards". If it does, we stop running gameplay until it returns to normal.
|
||||
if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !DebugUtils.IsNUnitRunning)
|
||||
{
|
||||
Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})");
|
||||
state = PlaybackState.NotValid;
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue