Add logging when workaround is hit

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Dean Herbert 2024-02-29 18:27:28 +08:00
parent 3355764a68
commit 3a780e2b67
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1 changed files with 2 additions and 0 deletions

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@ -9,6 +9,7 @@
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play;
@ -158,6 +159,7 @@ private void updateClock()
// time should never go backwards". If it does, we stop running gameplay until it returns to normal.
if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !DebugUtils.IsNUnitRunning)
{
Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})");
state = PlaybackState.NotValid;
return;
}