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Add the ability to create migrations on a per-store level
Now stores store versions to the database itself.
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@ -17,6 +17,12 @@ namespace osu.Game.Beatmaps
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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/// <summary>
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/// The current version of this store. Used for migrations (see <see cref="PerformMigration(int, int)"/>).
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/// The initial version is 1.
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/// </summary>
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protected override int StoreVersion => 1;
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public BeatmapStore(SQLiteConnection connection)
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: base(connection)
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{
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@ -50,6 +56,33 @@ namespace osu.Game.Beatmaps
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cleanupPendingDeletions();
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}
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/// <summary>
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/// Perform migrations between two store versions.
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/// </summary>
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/// <param name="currentVersion">The current store version. This will be zero on a fresh database initialisation.</param>
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/// <param name="newVersion">The target version which we are migrating to (equal to the current <see cref="StoreVersion"/>).</param>
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protected override void PerformMigration(int currentVersion, int newVersion)
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{
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base.PerformMigration(currentVersion, newVersion);
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while (currentVersion++ < newVersion)
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{
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switch (currentVersion)
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{
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case 1:
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// initialising from a version before we had versioning (or a fresh install).
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// force adding of Protected column (not automatically migrated).
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Connection.MigrateTable<BeatmapSetInfo>();
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// remove all existing beatmaps.
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foreach (var b in Connection.GetAllWithChildren<BeatmapSetInfo>(null, true))
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Connection.Delete(b, true);
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break;
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}
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}
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}
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/// <summary>
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/// Add a <see cref="BeatmapSetInfo"/> to the database.
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/// </summary>
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@ -17,6 +17,8 @@ namespace osu.Game.Database
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protected readonly Storage Storage;
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protected readonly SQLiteConnection Connection;
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protected virtual int StoreVersion => 1;
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protected DatabaseBackedStore(SQLiteConnection connection, Storage storage = null)
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{
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Storage = storage;
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@ -31,6 +33,28 @@ namespace osu.Game.Database
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Logger.Error(e, $@"Failed to initialise the {GetType()}! Trying again with a clean database...");
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Prepare(true);
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}
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checkMigrations();
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}
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private void checkMigrations()
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{
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var storeName = GetType().Name;
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var reportedVersion = Connection.Table<StoreVersion>().FirstOrDefault(s => s.StoreName == storeName) ?? new StoreVersion
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{
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StoreName = storeName,
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Version = 0
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};
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if (reportedVersion.Version != StoreVersion)
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PerformMigration(reportedVersion.Version, reportedVersion.Version = StoreVersion);
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Connection.InsertOrReplace(reportedVersion);
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}
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protected virtual void PerformMigration(int currentVersion, int newVersion)
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{
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}
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/// <summary>
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15
osu.Game/Database/StoreVersion.cs
Normal file
15
osu.Game/Database/StoreVersion.cs
Normal file
@ -0,0 +1,15 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using SQLite.Net.Attributes;
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namespace osu.Game.Database
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{
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public class StoreVersion
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{
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[PrimaryKey]
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public string StoreName { get; set; }
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public int Version { get; set; }
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}
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}
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@ -18,6 +18,7 @@ using osu.Game.Graphics.Processing;
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using osu.Game.Online.API;
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using SQLite.Net;
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using osu.Framework.Graphics.Performance;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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@ -97,6 +98,8 @@ namespace osu.Game
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SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
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connection.CreateTable<StoreVersion>();
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dependencies.Cache(RulesetStore = new RulesetStore(connection));
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dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
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@ -80,6 +80,7 @@
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
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<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
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<Compile Include="Database\StoreVersion.cs" />
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<Compile Include="Graphics\Containers\OsuClickableContainer.cs" />
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<Compile Include="Graphics\Containers\OsuFocusedOverlayContainer.cs" />
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<Compile Include="Graphics\Containers\OsuScrollContainer.cs" />
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