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https://github.com/ppy/osu
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Add failing test case
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@ -8,6 +8,7 @@ using osu.Game.Users;
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using osuTK;
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays.Chat;
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@ -16,8 +17,6 @@ namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneStandAloneChatDisplay : OsuTestScene
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{
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private readonly Channel testChannel = new Channel();
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private readonly User admin = new User
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{
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Username = "HappyStick",
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@ -46,78 +45,84 @@ namespace osu.Game.Tests.Visual.Online
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[Cached]
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private ChannelManager channelManager = new ChannelManager();
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private readonly TestStandAloneChatDisplay chatDisplay;
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private readonly TestStandAloneChatDisplay chatDisplay2;
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private TestStandAloneChatDisplay chatDisplay;
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private TestStandAloneChatDisplay chatDisplay2;
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private int messageIdSequence;
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private Channel testChannel;
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public TestSceneStandAloneChatDisplay()
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{
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Add(channelManager);
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Add(chatDisplay = new TestStandAloneChatDisplay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding(20),
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Size = new Vector2(400, 80)
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});
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Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding(20),
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Size = new Vector2(400, 150)
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});
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}
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protected override void LoadComplete()
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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base.LoadComplete();
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messageIdSequence = 0;
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channelManager.CurrentChannel.Value = testChannel = new Channel();
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channelManager.CurrentChannel.Value = testChannel;
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Children = new[]
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{
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chatDisplay = new TestStandAloneChatDisplay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding(20),
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Size = new Vector2(400, 80),
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Channel = { Value = testChannel },
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},
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chatDisplay2 = new TestStandAloneChatDisplay(true)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding(20),
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Size = new Vector2(400, 150),
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Channel = { Value = testChannel },
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}
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};
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});
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chatDisplay.Channel.Value = testChannel;
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chatDisplay2.Channel.Value = testChannel;
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int sequence = 0;
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++)
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[Test]
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public void TestManyMessages()
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{
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "I am a wang!"
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = redUser,
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Content = "I am team red."
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = redUser,
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Content = "I plan to win!"
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}));
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = blueUser,
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Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
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}));
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "Okay okay, calm down guys. Let's do this!"
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}));
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AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Hi guys, my new username is lit!"
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}));
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AddStep("message with new date", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Message from the future!",
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@ -131,7 +136,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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for (int i = 0; i < messages_per_call; i++)
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{
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testChannel.AddNewMessages(new Message(sequence++)
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testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Many messages! " + Guid.NewGuid(),
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@ -156,6 +161,45 @@ namespace osu.Game.Tests.Visual.Online
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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}
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/// <summary>
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/// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down.
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/// </summary>
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[Test]
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public void TestMessageWrappingKeepsAutoScrolling()
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{
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AddStep("fill chat", () =>
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{
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for (int i = 0; i < 10; i++)
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{
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testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = $"some stuff {Guid.NewGuid()}",
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});
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}
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});
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AddAssert("ensure scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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// send message with short words for text wrapping to occur when contracting chat.
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AddStep("send lorem ipsum", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce et bibendum velit.",
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}));
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AddStep("contract chat", () => chatDisplay.Width -= 100);
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "As we were saying...",
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}));
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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}
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private class TestStandAloneChatDisplay : StandAloneChatDisplay
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{
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public TestStandAloneChatDisplay(bool textbox = false)
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