mirror of
https://github.com/ppy/osu
synced 2024-12-30 19:02:27 +00:00
Don't use Bindable for AccentColour
Implements IHasAccentColour for conformity to rest of project. Also fixes a nullref when opening the login menu.
This commit is contained in:
parent
e53f2cb359
commit
39b5b04700
@ -1,9 +1,9 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -14,35 +14,43 @@ using OpenTK;
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namespace osu.Game.Graphics.UserInterface
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{
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public class OsuDropdown<T> : Dropdown<T>
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public class OsuDropdown<T> : Dropdown<T>, IHasAccentColour
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{
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public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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updateAccentColour();
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (AccentColour.Value == null)
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AccentColour.Value = colours.PinkDarker;
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if (accentColour == default(Color4))
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accentColour = colours.PinkDarker;
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updateAccentColour();
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}
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protected override DropdownHeader CreateHeader()
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private void updateAccentColour()
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{
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var newHeader = new OsuDropdownHeader();
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newHeader.AccentColour.BindTo(AccentColour);
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var header = Header as IHasAccentColour;
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if (header != null) header.AccentColour = accentColour;
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return newHeader;
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var menu = Menu as IHasAccentColour;
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if (menu != null) menu.AccentColour = accentColour;
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}
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protected override DropdownMenu CreateMenu()
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{
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var newMenu = new OsuDropdownMenu();
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newMenu.AccentColour.BindTo(AccentColour);
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protected override DropdownHeader CreateHeader() => new OsuDropdownHeader();
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return newMenu;
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}
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protected override DropdownMenu CreateMenu() => new OsuDropdownMenu();
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#region OsuDropdownMenu
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protected class OsuDropdownMenu : DropdownMenu
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protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
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{
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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public OsuDropdownMenu()
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@ -65,23 +73,41 @@ namespace osu.Game.Graphics.UserInterface
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this.ResizeHeightTo(State == MenuState.Opened ? actualHeight : 0, 300, Easing.OutQuint);
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}
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public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
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protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item)
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private Color4 accentColour;
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public Color4 AccentColour
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{
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var newItem = new DrawableOsuDropdownMenuItem(item);
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newItem.AccentColour.BindTo(AccentColour);
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return newItem;
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get { return accentColour; }
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set
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{
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accentColour = value;
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foreach (var c in Children.OfType<IHasAccentColour>())
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c.AccentColour = value;
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}
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}
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#region DrawableOsuDropdownMenuItem
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protected class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem
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{
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public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
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protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
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private TextContainer textContainer;
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#region DrawableOsuDropdownMenuItem
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protected class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
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{
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private Color4? accentColour;
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public Color4 AccentColour
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{
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get { return accentColour ?? nonAccentSelectedColour; }
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set
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{
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accentColour = value;
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updateColours();
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}
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}
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private void updateColours()
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{
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BackgroundColourHover = accentColour ?? nonAccentHoverColour;
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BackgroundColourSelected = accentColour ?? nonAccentSelectedColour;
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UpdateBackgroundColour();
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UpdateForegroundColour();
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}
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private Color4 nonAccentHoverColour;
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private Color4 nonAccentSelectedColour;
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@ -93,36 +119,29 @@ namespace osu.Game.Graphics.UserInterface
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Masking = true;
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CornerRadius = 6;
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AccentColour.ValueChanged += updateAccent;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = Color4.Transparent;
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nonAccentHoverColour = colours.PinkDarker;
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nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
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}
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private void updateAccent(Color4? newValue)
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{
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BackgroundColourHover = newValue ?? nonAccentHoverColour;
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BackgroundColourSelected = newValue ?? nonAccentSelectedColour;
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UpdateBackgroundColour();
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UpdateForegroundColour();
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updateColours();
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}
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protected override void UpdateForegroundColour()
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{
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base.UpdateForegroundColour();
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textContainer.Chevron.Alpha = IsHovered ? 1 : 0;
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var content = Foreground.Child as Content;
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if (content != null) content.Chevron.Alpha = IsHovered ? 1 : 0;
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}
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protected override Drawable CreateContent() => textContainer = new TextContainer();
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protected override Drawable CreateContent() => new Content();
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protected class TextContainer : FillFlowContainer, IHasText
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protected class Content : FillFlowContainer, IHasText
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{
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public string Text
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{
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@ -133,7 +152,7 @@ namespace osu.Game.Graphics.UserInterface
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public readonly OsuSpriteText Label;
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public readonly SpriteIcon Chevron;
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public TextContainer()
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public Content()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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@ -165,7 +184,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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#endregion
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public class OsuDropdownHeader : DropdownHeader
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public class OsuDropdownHeader : DropdownHeader, IHasAccentColour
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{
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protected readonly SpriteText Text;
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protected override string Label
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@ -176,7 +195,16 @@ namespace osu.Game.Graphics.UserInterface
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protected readonly SpriteIcon Icon;
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public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
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private Color4 accentColour;
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public virtual Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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BackgroundColourHover = accentColour;
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}
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}
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public OsuDropdownHeader()
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{
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@ -203,20 +231,13 @@ namespace osu.Game.Graphics.UserInterface
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Size = new Vector2(20),
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}
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};
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AccentColour.ValueChanged += accentColourChanged;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = Color4.Black.Opacity(0.5f);
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BackgroundColourHover = AccentColour?.Value ?? colours.PinkDarker;
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}
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private void accentColourChanged(Color4? newValue)
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{
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BackgroundColourHover = newValue ?? Color4.White;
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BackgroundColourHover = colours.PinkDarker;
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}
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}
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}
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@ -37,34 +37,34 @@ namespace osu.Game.Graphics.UserInterface
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (accentColour == null)
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if (accentColour == default(Color4))
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AccentColour = colours.Blue;
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}
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private Color4? accentColour;
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour.GetValueOrDefault(); }
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get { return accentColour; }
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set
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{
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accentColour = value;
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var dropdown = Dropdown as OsuTabDropdown;
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var dropdown = Dropdown as IHasAccentColour;
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if (dropdown != null)
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dropdown.AccentColour.Value = value;
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foreach (var item in TabContainer.Children.OfType<OsuTabItem>())
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item.AccentColour = value;
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dropdown.AccentColour = value;
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foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
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i.AccentColour = value;
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}
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}
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public class OsuTabItem : TabItem<T>
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public class OsuTabItem : TabItem<T>, IHasAccentColour
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{
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protected readonly SpriteText Text;
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private readonly Box box;
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private Color4? accentColour;
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour.GetValueOrDefault(); }
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get { return accentColour; }
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set
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{
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accentColour = value;
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@ -103,7 +103,7 @@ namespace osu.Game.Graphics.UserInterface
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (accentColour == null)
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if (accentColour == default(Color4))
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AccentColour = colours.Blue;
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}
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@ -148,25 +148,13 @@ namespace osu.Game.Graphics.UserInterface
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RelativeSizeAxes = Axes.X;
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}
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protected override DropdownMenu CreateMenu()
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protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu();
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protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
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{
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var menu = new OsuTabDropdownMenu();
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menu.AccentColour.BindTo(AccentColour);
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return menu;
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}
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protected override DropdownHeader CreateHeader()
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{
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var newHeader = new OsuTabDropdownHeader
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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};
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newHeader.AccentColour.BindTo(AccentColour);
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return newHeader;
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}
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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};
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private class OsuTabDropdownMenu : OsuDropdownMenu
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{
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@ -179,12 +167,7 @@ namespace osu.Game.Graphics.UserInterface
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MaxHeight = 400;
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}
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protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item)
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{
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var result = new DrawableOsuTabDropdownMenuItem(item);
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result.AccentColour.BindTo(AccentColour);
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return result;
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}
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protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
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private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
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{
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@ -199,6 +182,20 @@ namespace osu.Game.Graphics.UserInterface
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protected class OsuTabDropdownHeader : OsuDropdownHeader
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{
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public override Color4 AccentColour
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{
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get
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{
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return base.AccentColour;
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}
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set
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{
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base.AccentColour = value;
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Foreground.Colour = value;
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}
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}
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public OsuTabDropdownHeader()
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{
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RelativeSizeAxes = Axes.None;
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@ -227,13 +224,6 @@ namespace osu.Game.Graphics.UserInterface
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};
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Padding = new MarginPadding { Left = 5, Right = 5 };
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AccentColour.ValueChanged += accentColourChanged;
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}
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private void accentColourChanged(Color4? newValue)
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{
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Foreground.Colour = newValue ?? Color4.White;
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}
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protected override bool OnHover(InputState state)
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@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Direct
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, RulesetStore rulesets, OsuColour colours)
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{
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DisplayStyleControl.Dropdown.AccentColour.Value = colours.BlueDark;
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DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark;
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Ruleset.BindTo(game?.Ruleset ?? new Bindable<RulesetInfo> { Value = rulesets.GetRuleset(0) });
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foreach (var r in rulesets.AllRulesets)
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@ -18,16 +18,10 @@ namespace osu.Game.Overlays.Music
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour.Value = colours.Gray6;
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AccentColour = colours.Gray6;
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}
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protected override DropdownHeader CreateHeader()
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{
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var newHeader = new CollectionsHeader();
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newHeader.AccentColour.BindTo(AccentColour);
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return newHeader;
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}
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protected override DropdownHeader CreateHeader() => new CollectionsHeader();
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protected override DropdownMenu CreateMenu() => new CollectionsMenu();
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@ -12,13 +12,7 @@ namespace osu.Game.Overlays.SearchableList
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{
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public class SlimEnumDropdown<T> : OsuEnumDropdown<T>
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{
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protected override DropdownHeader CreateHeader()
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{
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var newHeader = new SlimDropdownHeader();
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newHeader.AccentColour.BindTo(AccentColour);
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return newHeader;
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}
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protected override DropdownHeader CreateHeader() => new SlimDropdownHeader();
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protected override DropdownMenu CreateMenu() => new SlimMenu();
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@ -257,13 +257,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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private class UserDropdown : OsuEnumDropdown<UserAction>
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{
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protected override DropdownHeader CreateHeader()
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{
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var newHeader = new UserDropdownHeader();
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newHeader.AccentColour.BindTo(AccentColour);
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return newHeader;
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}
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protected override DropdownHeader CreateHeader() => new UserDropdownHeader();
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protected override DropdownMenu CreateMenu() => new UserDropdownMenu();
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@ -280,7 +274,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour.Value = colours.Gray5;
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AccentColour = colours.Gray5;
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}
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private class UserDropdownMenu : OsuDropdownMenu
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@ -319,7 +313,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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CornerRadius = 5;
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}
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protected override Drawable CreateContent() => new TextContainer
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protected override Drawable CreateContent() => new Content
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{
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Label = { Margin = new MarginPadding { Left = UserDropdownHeader.LABEL_LEFT_MARGIN - 11 } }
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};
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