Fix mania PP calculator applying incorrect score multiplier

This commit is contained in:
Dan Balasescu 2022-02-17 14:03:38 +09:00
parent 03d3501a3c
commit 39a7bbdb9a
1 changed files with 5 additions and 8 deletions

View File

@ -43,14 +43,11 @@ public override PerformanceAttributes Calculate()
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
double scoreMultiplier = 1.0;
foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m)))
scoreMultiplier *= m.ScoreMultiplier;
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / scoreMultiplier;
if (Attributes.ScoreMultiplier > 0)
{
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / Attributes.ScoreMultiplier;
}
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.