Merge remote-tracking branch 'upstream/master' into hold-to-press-setting

This commit is contained in:
Dean Herbert 2019-09-19 16:26:14 +09:00
commit 39a5a3eebe
7 changed files with 72 additions and 37 deletions

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@ -163,9 +163,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private float sliderPathRadius; private float sliderPathRadius;
protected override void SkinChanged(ISkinSource skin, bool allowFallback) protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{ {
base.SkinChanged(skin, allowFallback); base.ApplySkin(skin, allowFallback);
Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE; Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS; sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
@ -18,7 +19,6 @@ namespace osu.Game.Overlays.Music
public class PlaylistList : CompositeDrawable public class PlaylistList : CompositeDrawable
{ {
public Action<BeatmapSetInfo> Selected; public Action<BeatmapSetInfo> Selected;
public Action<BeatmapSetInfo, int> OrderChanged;
private readonly ItemsScrollContainer items; private readonly ItemsScrollContainer items;
@ -28,7 +28,6 @@ namespace osu.Game.Overlays.Music
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Selected = set => Selected?.Invoke(set), Selected = set => Selected?.Invoke(set),
OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
}; };
} }
@ -45,13 +44,17 @@ namespace osu.Game.Overlays.Music
private class ItemsScrollContainer : OsuScrollContainer private class ItemsScrollContainer : OsuScrollContainer
{ {
public Action<BeatmapSetInfo> Selected; public Action<BeatmapSetInfo> Selected;
public Action<BeatmapSetInfo, int> OrderChanged;
private readonly SearchContainer search; private readonly SearchContainer search;
private readonly FillFlowContainer<PlaylistItem> items; private readonly FillFlowContainer<PlaylistItem> items;
private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>(); private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private IBindableList<BeatmapSetInfo> beatmaps;
[Resolved]
private MusicController musicController { get; set; }
public ItemsScrollContainer() public ItemsScrollContainer()
{ {
Children = new Drawable[] Children = new Drawable[]
@ -73,27 +76,35 @@ namespace osu.Game.Overlays.Music
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap) private void load(IBindable<WorkingBeatmap> beatmap)
{ {
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet); beatmaps = musicController.BeatmapSets.GetBoundCopy();
beatmaps.ItemAdded += addBeatmapSet; beatmaps.ItemsAdded += i => i.ForEach(addBeatmapSet);
beatmaps.ItemRemoved += removeBeatmapSet; beatmaps.ItemsRemoved += i => i.ForEach(removeBeatmapSet);
beatmaps.ForEach(addBeatmapSet);
beatmapBacking.BindTo(beatmap); beatmapBacking.BindTo(beatmap);
beatmapBacking.ValueChanged += _ => updateSelectedSet(); beatmapBacking.ValueChanged += _ => updateSelectedSet();
} }
private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() => private void addBeatmapSet(BeatmapSetInfo obj)
{ {
items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) }); if (obj == draggedItem?.BeatmapSetInfo) return;
});
private void removeBeatmapSet(BeatmapSetInfo obj) => Schedule(() => Schedule(() => items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) }));
}
private void removeBeatmapSet(BeatmapSetInfo obj)
{ {
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID); if (obj == draggedItem?.BeatmapSetInfo) return;
if (itemToRemove != null)
items.Remove(itemToRemove); Schedule(() =>
}); {
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
if (itemToRemove != null)
items.Remove(itemToRemove);
});
}
private void updateSelectedSet() private void updateSelectedSet()
{ {
@ -112,6 +123,8 @@ namespace osu.Game.Overlays.Music
private Vector2 nativeDragPosition; private Vector2 nativeDragPosition;
private PlaylistItem draggedItem; private PlaylistItem draggedItem;
private int? dragDestination;
protected override bool OnDragStart(DragStartEvent e) protected override bool OnDragStart(DragStartEvent e)
{ {
nativeDragPosition = e.ScreenSpaceMousePosition; nativeDragPosition = e.ScreenSpaceMousePosition;
@ -131,10 +144,17 @@ namespace osu.Game.Overlays.Music
protected override bool OnDragEnd(DragEndEvent e) protected override bool OnDragEnd(DragEndEvent e)
{ {
nativeDragPosition = e.ScreenSpaceMousePosition; nativeDragPosition = e.ScreenSpaceMousePosition;
var handled = draggedItem != null || base.OnDragEnd(e);
draggedItem = null;
return handled; if (draggedItem == null)
return base.OnDragEnd(e);
if (dragDestination != null)
musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value);
draggedItem = null;
dragDestination = null;
return true;
} }
protected override void Update() protected override void Update()
@ -210,7 +230,7 @@ namespace osu.Game.Overlays.Music
} }
items.SetLayoutPosition(draggedItem, dstIndex); items.SetLayoutPosition(draggedItem, dstIndex);
OrderChanged?.Invoke(draggedItem.BeatmapSetInfo, dstIndex); dragDestination = dstIndex;
} }
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -22,12 +21,6 @@ namespace osu.Game.Overlays.Music
private const float transition_duration = 600; private const float transition_duration = 600;
private const float playlist_height = 510; private const float playlist_height = 510;
/// <summary>
/// Invoked when the order of an item in the list has changed.
/// The second parameter indicates the new index of the item.
/// </summary>
public Action<BeatmapSetInfo, int> OrderChanged;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private BeatmapManager beatmaps; private BeatmapManager beatmaps;
@ -65,7 +58,6 @@ namespace osu.Game.Overlays.Music
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 }, Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
Selected = itemSelected, Selected = itemSelected,
OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
}, },
filter = new FilterControl filter = new FilterControl
{ {

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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
@ -24,7 +25,9 @@ namespace osu.Game.Overlays
[Resolved] [Resolved]
private BeatmapManager beatmaps { get; set; } private BeatmapManager beatmaps { get; set; }
private List<BeatmapSetInfo> beatmapSets; public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
public bool IsUserPaused { get; private set; } public bool IsUserPaused { get; private set; }
@ -46,7 +49,7 @@ namespace osu.Game.Overlays
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
beatmapSets = beatmaps.GetAllUsableBeatmapSets(); beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
beatmaps.ItemAdded += handleBeatmapAdded; beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved; beatmaps.ItemRemoved += handleBeatmapRemoved;
} }
@ -140,7 +143,7 @@ namespace osu.Game.Overlays
{ {
queuedDirection = TrackChangeDirection.Prev; queuedDirection = TrackChangeDirection.Prev;
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault(); var playable = BeatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? BeatmapSets.LastOrDefault();
if (playable != null) if (playable != null)
{ {
@ -165,7 +168,7 @@ namespace osu.Game.Overlays
if (!instant) if (!instant)
queuedDirection = TrackChangeDirection.Next; queuedDirection = TrackChangeDirection.Next;
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault(); var playable = BeatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? BeatmapSets.FirstOrDefault();
if (playable != null) if (playable != null)
{ {
@ -200,8 +203,8 @@ namespace osu.Game.Overlays
else else
{ {
//figure out the best direction based on order in playlist. //figure out the best direction based on order in playlist.
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count(); var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count(); var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next; direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
} }

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@ -81,7 +81,6 @@ namespace osu.Game.Overlays
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Y = player_height + 10, Y = player_height + 10,
OrderChanged = musicController.ChangeBeatmapSetPosition
}, },
playerContainer = new Container playerContainer = new Container
{ {

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@ -240,7 +240,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
#endregion #endregion
protected override void SkinChanged(ISkinSource skin, bool allowFallback) protected sealed override void SkinChanged(ISkinSource skin, bool allowFallback)
{ {
base.SkinChanged(skin, allowFallback); base.SkinChanged(skin, allowFallback);
@ -250,6 +250,20 @@ namespace osu.Game.Rulesets.Objects.Drawables
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White; AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
} }
ApplySkin(skin, allowFallback);
if (IsLoaded)
updateState(State.Value, true);
}
/// <summary>
/// Called when a change is made to the skin.
/// </summary>
/// <param name="skin">The new skin.</param>
/// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
protected virtual void ApplySkin(ISkinSource skin, bool allowFallback)
{
} }
/// <summary> /// <summary>

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@ -13,6 +13,13 @@ namespace osu.Game.Skinning
: base(Info, storage, audioManager, string.Empty) : base(Info, storage, audioManager, string.Empty)
{ {
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255); Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.ComboColours.AddRange(new[]
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
});
} }
public static SkinInfo Info { get; } = new SkinInfo public static SkinInfo Info { get; } = new SkinInfo