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Fix cursor ripple pool not loading pooled drawables ahead of time
Increment the counter over at https://github.com/ppy/osu-framework/pull/6136.
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@ -33,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private void load(OsuRulesetConfigManager? rulesetConfig)
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{
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples);
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AddInternal(ripplePool);
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}
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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