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https://github.com/ppy/osu
synced 2025-01-01 20:02:14 +00:00
Use UserTrackingScrollContainer instead
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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.Online
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protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
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protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
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protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
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public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
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@ -16,6 +16,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Chat
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@ -147,8 +148,8 @@ namespace osu.Game.Overlays.Chat
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// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
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// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
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if (scroll.ShouldAutoScroll || newMessages.Any(m => m is LocalMessage))
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ScheduleAfterChildren(() => scroll.ScrollToEnd());
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if (newMessages.Any(m => m is LocalMessage))
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scroll.ScrollToEnd();
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});
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private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
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@ -239,7 +240,7 @@ namespace osu.Game.Overlays.Chat
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/// <summary>
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/// An <see cref="OsuScrollContainer"/> with functionality to automatically scroll whenever the maximum scrollable distance increases.
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/// </summary>
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private class ChannelScrollContainer : OsuScrollContainer
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private class ChannelScrollContainer : UserTrackingScrollContainer
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{
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/// <summary>
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/// The chat will be automatically scrolled to end if and only if
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@ -250,21 +251,30 @@ namespace osu.Game.Overlays.Chat
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private float? lastExtent;
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/// <summary>
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/// Whether this container should automatically scroll to end on the next call to <see cref="UpdateAfterChildren"/>.
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/// </summary>
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public bool ShouldAutoScroll { get; private set; } = true;
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protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
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{
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base.OnUserScroll(value, animated, distanceDecay);
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lastExtent = null;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if ((lastExtent == null || ScrollableExtent > lastExtent) && ShouldAutoScroll)
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ScrollToEnd();
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// If the user has scrolled to the bottom of the container, we should resume tracking new content.
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bool cancelUserScroll = UserScrolling && IsScrolledToEnd(auto_scroll_leniency);
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ShouldAutoScroll = IsScrolledToEnd(auto_scroll_leniency);
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// If the user hasn't overridden our behaviour and there has been new content added to the container, we should update our scroll position to track it.
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bool requiresScrollUpdate = !UserScrolling && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value));
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lastExtent = ScrollableExtent;
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if (cancelUserScroll || requiresScrollUpdate)
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{
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ScheduleAfterChildren(() =>
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{
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ScrollToEnd();
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lastExtent = ScrollableExtent;
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});
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}
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}
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}
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}
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