diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs index 83282f9990..a0feecee3b 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs @@ -107,7 +107,7 @@ protected float PositionAt(double time) } protected Column ColumnAt(Vector2 screenSpacePosition) - => composer.ColumnAt(applyPositionOffset(screenSpacePosition, false)); + => composer.ColumnAt(screenSpacePosition); private Vector2 applyPositionOffset(Vector2 position, bool reverse) {