Add very basic hitsound support.

This commit is contained in:
Dean Herbert 2016-12-08 19:54:22 +09:00
parent 63da7e5ea4
commit 391767e01d
5 changed files with 37 additions and 5 deletions

@ -1 +1 @@
Subproject commit 73ddad1f01f223c6c311f1302ed1658a2320813d
Subproject commit e24414a277e407ae2438e4b6d9fa9c7992dd6485

View File

@ -18,13 +18,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
private List<ISliderProgress> components = new List<ISliderProgress>();
SliderBody body;
SliderBall ball;
SliderBouncer bouncer1, bouncer2;
public DrawableSlider(Slider s) : base(s)
{
SliderBall ball;
slider = s;
Origin = Anchor.TopLeft;
@ -46,6 +45,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
StartTime = s.StartTime,
Position = s.Position,
Colour = s.Colour,
Sample = s.Sample,
})
{
Depth = -1 //override time-based depth.
@ -58,6 +58,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
components.Add(bouncer2);
}
int currentRepeat;
protected override void Update()
{
base.Update();
@ -67,6 +69,13 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
int repeat = (int)(progress * slider.RepeatCount);
progress = (progress * slider.RepeatCount) % 1;
if (repeat > currentRepeat)
{
if (ball.Tracking)
PlaySample();
currentRepeat = repeat;
}
if (repeat % 2 == 1)
progress = 1 - progress;

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@ -84,7 +84,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
}
bool tracking;
protected bool Tracking
public bool Tracking
{
get { return tracking; }
set

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@ -101,7 +101,10 @@ namespace osu.Game.Modes.Osu.Objects
}
result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
result.StartTime = double.Parse(split[2]);
result.Sample = new HitSampleInfo { Type = (SampleType)int.Parse(split[4]) };
result.Sample = new HitSampleInfo {
Type = (SampleType)Math.Max(1, int.Parse(split[4])),
Set = SampleSet.Soft,
};
result.NewCombo = combo;
// TODO: "addition" field
return result;

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@ -5,7 +5,11 @@ using System;
using System.ComponentModel;
using System.Diagnostics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.Samples;
using OpenTK;
using Container = osu.Framework.Graphics.Containers.Container;
@ -40,9 +44,25 @@ namespace osu.Game.Modes.Objects.Drawables
state = value;
UpdateState(state);
if (State == ArmedState.Hit)
PlaySample();
}
}
AudioSample sample;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sample = audio.Sample.Get($@"Gameplay/{(HitObject.Sample.Set).ToString().ToLower()}-hit{HitObject.Sample.Type.ToString().ToLower()}");
}
protected void PlaySample()
{
sample?.Play();
}
protected override void LoadComplete()
{
base.LoadComplete();