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https://github.com/ppy/osu
synced 2024-12-26 08:53:10 +00:00
Add very basic hitsound support.
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@ -1 +1 @@
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Subproject commit 73ddad1f01f223c6c311f1302ed1658a2320813d
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Subproject commit e24414a277e407ae2438e4b6d9fa9c7992dd6485
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@ -18,13 +18,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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private List<ISliderProgress> components = new List<ISliderProgress>();
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SliderBody body;
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SliderBall ball;
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SliderBouncer bouncer1, bouncer2;
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public DrawableSlider(Slider s) : base(s)
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{
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SliderBall ball;
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slider = s;
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Origin = Anchor.TopLeft;
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@ -46,6 +45,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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StartTime = s.StartTime,
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Position = s.Position,
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Colour = s.Colour,
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Sample = s.Sample,
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})
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{
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Depth = -1 //override time-based depth.
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@ -58,6 +58,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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components.Add(bouncer2);
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}
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int currentRepeat;
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protected override void Update()
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{
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base.Update();
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@ -67,6 +69,13 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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int repeat = (int)(progress * slider.RepeatCount);
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progress = (progress * slider.RepeatCount) % 1;
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if (repeat > currentRepeat)
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{
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if (ball.Tracking)
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PlaySample();
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currentRepeat = repeat;
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}
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if (repeat % 2 == 1)
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progress = 1 - progress;
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@ -84,7 +84,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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}
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bool tracking;
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protected bool Tracking
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public bool Tracking
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{
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get { return tracking; }
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set
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@ -101,7 +101,10 @@ namespace osu.Game.Modes.Osu.Objects
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}
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result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
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result.StartTime = double.Parse(split[2]);
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result.Sample = new HitSampleInfo { Type = (SampleType)int.Parse(split[4]) };
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result.Sample = new HitSampleInfo {
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Type = (SampleType)Math.Max(1, int.Parse(split[4])),
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Set = SampleSet.Soft,
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};
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result.NewCombo = combo;
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// TODO: "addition" field
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return result;
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@ -5,7 +5,11 @@ using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.Samples;
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using OpenTK;
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using Container = osu.Framework.Graphics.Containers.Container;
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@ -40,9 +44,25 @@ namespace osu.Game.Modes.Objects.Drawables
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state = value;
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UpdateState(state);
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if (State == ArmedState.Hit)
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PlaySample();
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}
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}
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AudioSample sample;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sample = audio.Sample.Get($@"Gameplay/{(HitObject.Sample.Set).ToString().ToLower()}-hit{HitObject.Sample.Type.ToString().ToLower()}");
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}
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protected void PlaySample()
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{
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sample?.Play();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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