mirror of
https://github.com/ppy/osu
synced 2024-12-29 02:12:43 +00:00
Add workaround for dropdowns playing close animation on first display
This commit is contained in:
parent
5ce52b2669
commit
390abccb4b
@ -81,9 +81,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
|
||||
}
|
||||
|
||||
// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
|
||||
private bool wasOpened;
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
protected override void AnimateOpen()
|
||||
{
|
||||
wasOpened = true;
|
||||
this.FadeIn(300, Easing.OutQuint);
|
||||
sampleOpen?.Play();
|
||||
}
|
||||
@ -91,7 +95,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override void AnimateClose()
|
||||
{
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
sampleClose?.Play();
|
||||
if (wasOpened)
|
||||
sampleClose?.Play();
|
||||
}
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
|
Loading…
Reference in New Issue
Block a user