diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index d7d294df47..fdf646ef85 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (mods.Any(m => m is OsuModNoFail)) multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount); - if (mods.Any(m => m is OsuModSpunOut)) + if (mods.Any(m => m is OsuModSpunOut) && totalHits > 0) multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85); if (mods.Any(h => h is OsuModRelax))