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Hide bonus result types from score table for the time being
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@ -110,6 +110,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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if (!allScoreStatistics.Contains(result))
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if (!allScoreStatistics.Contains(result))
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continue;
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continue;
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// for the time being ignore bonus result types.
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// this is not being sent from the API and will be empty in all cases.
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if (result.IsBonus())
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continue;
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string displayName = ruleset.GetDisplayNameForHitResult(result);
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string displayName = ruleset.GetDisplayNameForHitResult(result);
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columns.Add(new TableColumn(displayName, Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60)));
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columns.Add(new TableColumn(displayName, Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60)));
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