Add cancellation support to storyboard/hitobject loading (#4751)

Add cancellation support to storyboard/hitobject loading
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Dean Herbert 2019-05-10 17:15:38 +09:00 committed by GitHub
commit 3860282ace
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4 changed files with 25 additions and 32 deletions

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@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
@ -140,7 +141,7 @@ namespace osu.Game.Rulesets.UI
public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load(OsuConfigManager config, CancellationToken cancellationToken)
{
InternalChildren = new Drawable[]
{
@ -163,16 +164,24 @@ namespace osu.Game.Rulesets.UI
applyRulesetMods(mods, config);
loadObjects();
loadObjects(cancellationToken);
}
/// <summary>
/// Creates and adds drawable representations of hit objects to the play field.
/// </summary>
private void loadObjects()
private void loadObjects(CancellationToken cancellationToken)
{
foreach (TObject h in Beatmap.HitObjects)
{
if (cancellationToken.IsCancellationRequested)
break;
addHitObject(h);
}
if (cancellationToken.IsCancellationRequested)
return;
Playfield.PostProcess();

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -57,7 +58,7 @@ namespace osu.Game.Storyboards.Drawables
}
[BackgroundDependencyLoader(true)]
private void load(FileStore fileStore, GameplayClock clock)
private void load(FileStore fileStore, GameplayClock clock, CancellationToken cancellationToken)
{
if (clock != null)
Clock = clock;
@ -65,7 +66,12 @@ namespace osu.Game.Storyboards.Drawables
dependencies.Cache(new TextureStore(new TextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
foreach (var layer in Storyboard.Layers)
{
if (cancellationToken.IsCancellationRequested)
break;
Add(layer.CreateDrawable());
}
}
private void updateLayerVisibility()

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -24,10 +25,13 @@ namespace osu.Game.Storyboards.Drawables
}
[BackgroundDependencyLoader]
private void load()
private void load(CancellationToken cancellationToken)
{
foreach (var element in Layer.Elements)
{
if (cancellationToken.IsCancellationRequested)
break;
if (element.IsDrawable)
AddInternal(element.CreateDrawable());
}

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@ -5,11 +5,10 @@ using osu.Game.Beatmaps;
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
using System.Linq;
using System;
namespace osu.Game.Storyboards
{
public class Storyboard : IDisposable
public class Storyboard
{
private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
public IEnumerable<StoryboardLayer> Layers => layers.Values;
@ -56,30 +55,5 @@ namespace osu.Game.Storyboards
drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
return drawable;
}
#region Disposal
~Storyboard()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
isDisposed = true;
}
#endregion
}
}