diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 2887e7fa70..b59b3bf0c1 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -103,6 +103,9 @@ namespace osu.Game.Screens.Play }); ruleset = Beatmap.BeatmapInfo.Ruleset; + + // Todo: This should be done as early as possible, and should check if the hit renderer + // can actually convert the hit objects... Somehow... HitRenderer = ruleset.CreateHitRendererWith(Beatmap); scoreProcessor = HitRenderer.CreateScoreProcessor();