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Remove unnecessary pixelSnapping parameter
This was only required because there was text being rendered to the `BufferedContainer` content until now. Removing this should allow for better resolution in the background display (due to using a better minify scale mode).
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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Select
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new BufferedContainer(pixelSnapping: true)
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InternalChild = new BufferedContainer()
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{
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CacheDrawnFrameBuffer = true,
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RelativeSizeAxes = Axes.Both,
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