diff --git a/osu.Game/Skinning/Components/BeatmapAttributeText.cs b/osu.Game/Skinning/Components/BeatmapAttributeText.cs index 79a1ed4d7c..f1c27434fa 100644 --- a/osu.Game/Skinning/Components/BeatmapAttributeText.cs +++ b/osu.Game/Skinning/Components/BeatmapAttributeText.cs @@ -211,19 +211,19 @@ namespace osu.Game.Skinning.Components return beatmap.Value.BeatmapInfo.Status.GetLocalisableDescription(); case BeatmapAttribute.BPM: - return FormatUtils.RoundBPM(beatmap.Value.BeatmapInfo.BPM, ModUtils.CalculateRateWithMods(mods.Value)).ToLocalisableString(@"F2"); + return FormatUtils.RoundBPM(beatmap.Value.BeatmapInfo.BPM, ModUtils.CalculateRateWithMods(mods.Value)).ToLocalisableString(@"0.##"); case BeatmapAttribute.CircleSize: - return computeDifficulty().CircleSize.ToLocalisableString(@"F2"); + return computeDifficulty().CircleSize.ToLocalisableString(@"0.##"); case BeatmapAttribute.HPDrain: - return computeDifficulty().DrainRate.ToLocalisableString(@"F2"); + return computeDifficulty().DrainRate.ToLocalisableString(@"0.##"); case BeatmapAttribute.Accuracy: - return computeDifficulty().OverallDifficulty.ToLocalisableString(@"F2"); + return computeDifficulty().OverallDifficulty.ToLocalisableString(@"0.##"); case BeatmapAttribute.ApproachRate: - return computeDifficulty().ApproachRate.ToLocalisableString(@"F2"); + return computeDifficulty().ApproachRate.ToLocalisableString(@"0.##"); case BeatmapAttribute.StarRating: return (starDifficulty?.Stars ?? 0).ToLocalisableString(@"F2");