Ticks can't be missed.

This commit is contained in:
smoogipooo 2017-05-26 20:32:21 +09:00
parent ca08011734
commit 3715171948
1 changed files with 0 additions and 4 deletions

View File

@ -69,7 +69,6 @@ internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject, ManiaJudgeme
private const double hp_increase_perfect = 0.065;
private double hpMissMultiplier = 1;
private const double hp_increase_tick_miss = -0.025;
private const double hp_increase_miss = -0.125;
public ManiaScoreProcessor()
@ -145,9 +144,6 @@ protected override void OnNewJudgement(ManiaJudgement judgement)
switch (judgement.Result)
{
case HitResult.Miss:
if (isTick)
Health.Value += hpMissMultiplier * hp_increase_tick_miss;
else
Health.Value += hpMissMultiplier * hp_increase_miss;
break;
case HitResult.Hit: