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https://github.com/ppy/osu
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Merge pull request #344 from peppy/notifications-manager
Implement notifications.
This commit is contained in:
commit
370107142b
121
osu.Desktop.VisualTests/Tests/TestCaseNotificationManager.cs
Normal file
121
osu.Desktop.VisualTests/Tests/TestCaseNotificationManager.cs
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@ -0,0 +1,121 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Overlays;
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using System.Linq;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens.Backgrounds;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCaseNotificationManager : TestCase
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{
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public override string Name => @"Notification Manager";
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public override string Description => @"I handle notifications";
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NotificationManager manager;
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public override void Reset()
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{
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base.Reset();
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progressingNotifications.Clear();
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AddInternal(new BackgroundModeDefault() { Depth = 10 });
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Content.Add(manager = new NotificationManager
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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});
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AddToggle(@"show", manager.ToggleVisibility);
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AddButton(@"simple #1", sendNotification1);
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AddButton(@"simple #2", sendNotification2);
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AddButton(@"progress #1", sendProgress1);
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AddButton(@"progress #2", sendProgress2);
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AddButton(@"barrage", () => sendBarrage());
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}
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private void sendBarrage(int remaining = 100)
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{
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switch (RNG.Next(0, 4))
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{
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case 0:
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sendNotification1();
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break;
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case 1:
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sendNotification2();
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break;
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case 2:
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sendProgress1();
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break;
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case 3:
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sendProgress2();
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break;
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}
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if (remaining > 0)
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{
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Delay(80);
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Schedule(() => sendBarrage(remaining - 1));
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}
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}
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protected override void Update()
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{
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base.Update();
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progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
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while (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
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{
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var p = progressingNotifications.FirstOrDefault(n => n.IsLoaded && n.State == ProgressNotificationState.Queued);
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if (p == null)
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break;
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p.State = ProgressNotificationState.Active;
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}
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foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
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{
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if (n.Progress < 1)
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n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
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else
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n.Complete();
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}
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}
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private void sendProgress2()
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{
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var n = new ProgressNotification(@"Downloading Haitai...");
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manager.Post(n);
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progressingNotifications.Add(n);
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}
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List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
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private void sendProgress1()
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{
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var n = new ProgressNotification(@"Uploading to BSS...");
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manager.Post(n);
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progressingNotifications.Add(n);
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}
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private void sendNotification2()
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{
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manager.Post(new SimpleNotification(@"You are amazing"));
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}
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private void sendNotification1()
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{
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manager.Post(new SimpleNotification(@"Welcome to osu!. Enjoy your stay!"));
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}
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}
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}
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@ -176,6 +176,7 @@
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<Compile Include="Tests\TestCaseChatDisplay.cs" />
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<Compile Include="Tests\TestCaseGamefield.cs" />
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<Compile Include="Tests\TestCaseMusicController.cs" />
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<Compile Include="Tests\TestCaseNotificationManager.cs" />
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<Compile Include="Tests\TestCasePlayer.cs" />
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<Compile Include="Tests\TestCaseHitObjects.cs" />
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<Compile Include="Tests\TestCaseKeyCounter.cs" />
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@ -9,7 +9,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Graphics.Sprites
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{
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class OsuSpriteText : SpriteText
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public class OsuSpriteText : SpriteText
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{
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public const float FONT_SIZE = 16;
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@ -13,7 +13,7 @@ using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Graphics.UserInterface
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{
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class Nub : CircularContainer, IStateful<CheckBoxState>
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public class Nub : CircularContainer, IStateful<CheckBoxState>
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{
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public const float COLLAPSED_SIZE = 20;
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public const float EXPANDED_SIZE = 40;
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@ -35,6 +35,8 @@ namespace osu.Game
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private MusicController musicController;
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private NotificationManager notificationManager;
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private MainMenu mainMenu => modeStack?.ChildGameMode as MainMenu;
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private Intro intro => modeStack as Intro;
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@ -117,8 +119,16 @@ namespace osu.Game
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Origin = Anchor.TopRight,
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}).Preload(this, overlayContent.Add);
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(notificationManager = new NotificationManager
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{
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Depth = -2,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}).Preload(this, overlayContent.Add);
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Dependencies.Cache(options);
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Dependencies.Cache(musicController);
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Dependencies.Cache(notificationManager);
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(Toolbar = new Toolbar
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{
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111
osu.Game/Overlays/NotificationManager.cs
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111
osu.Game/Overlays/NotificationManager.cs
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@ -0,0 +1,111 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Notifications;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class NotificationManager : FocusedOverlayContainer
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{
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private const float width = 320;
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public const float TRANSITION_LENGTH = 600;
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private ScrollContainer scrollContainer;
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private FlowContainer<NotificationSection> sections;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours)
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{
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Width = width;
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RelativeSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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scrollContainer = new ScrollContainer()
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{
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Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
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Children = new[]
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{
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sections = new FlowContainer<NotificationSection>
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{
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Direction = FlowDirection.VerticalOnly,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new []
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{
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new NotificationSection
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{
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Title = @"Notifications",
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ClearText = @"Clear All",
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AcceptTypes = new [] { typeof(SimpleNotification) },
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},
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new NotificationSection
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{
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Title = @"Running Tasks",
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ClearText = @"Cancel All",
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AcceptTypes = new [] { typeof(ProgressNotification) },
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},
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}
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}
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}
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}
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};
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}
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int runningDepth = 0;
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public void Post(Notification notification)
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{
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++runningDepth;
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notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
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var hasCompletionTarget = notification as IHasCompletionTarget;
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if (hasCompletionTarget != null)
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hasCompletionTarget.CompletionTarget = Post;
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var ourType = notification.GetType();
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sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => ourType == accept || ourType.IsSubclassOf(accept)))?.Add(notification);
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}
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protected override void PopIn()
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{
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base.PopIn();
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scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
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MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
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FadeTo(1, TRANSITION_LENGTH / 2);
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}
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private void markAllRead()
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{
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sections.Children.ForEach(s => s.MarkAllRead());
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}
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protected override void PopOut()
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{
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base.PopOut();
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markAllRead();
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MoveToX(width, TRANSITION_LENGTH, EasingTypes.OutQuint);
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FadeTo(0, TRANSITION_LENGTH / 2);
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}
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}
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}
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12
osu.Game/Overlays/Notifications/IHasCompletionTarget.cs
Normal file
12
osu.Game/Overlays/Notifications/IHasCompletionTarget.cs
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@ -0,0 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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namespace osu.Game.Overlays.Notifications
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{
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public interface IHasCompletionTarget
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{
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Action<Notification> CompletionTarget { get; set; }
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}
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}
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285
osu.Game/Overlays/Notifications/Notification.cs
Normal file
285
osu.Game/Overlays/Notifications/Notification.cs
Normal file
@ -0,0 +1,285 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Notifications
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{
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public abstract class Notification : Container
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{
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/// <summary>
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/// Use requested close.
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/// </summary>
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public Action Closed;
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/// <summary>
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/// Run on user activating the notification. Return true to close.
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/// </summary>
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public Func<bool> Activated;
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/// <summary>
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/// Should we show at the top of our section on display?
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/// </summary>
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public virtual bool DisplayOnTop => true;
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protected NotificationLight Light;
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private CloseButton closeButton;
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protected Container IconContent;
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private Container content;
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protected override Container<Drawable> Content => content;
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protected Container NotificationContent;
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private bool read;
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public virtual bool Read
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{
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get { return read; }
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set
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{
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read = value;
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AddInternal(new Drawable[]
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{
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Light = new NotificationLight
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{
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Margin = new MarginPadding { Right = 5 },
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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},
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NotificationContent = new Container
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{
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CornerRadius = 8,
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Masking = true,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding(5),
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Height = 60,
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Children = new Drawable[]
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{
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IconContent = new Container
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{
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Size = new Vector2(40),
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Colour = Color4.DarkGray,
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Masking = true,
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CornerRadius = 5,
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Top = 5,
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Left = 45,
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Right = 30
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},
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}
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}
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},
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closeButton = new CloseButton
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{
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Alpha = 0,
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Action = Close,
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Anchor = Anchor.CentreRight,
|
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Origin = Anchor.CentreRight,
|
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Margin = new MarginPadding
|
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{
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Right = 5
|
||||
},
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||||
}
|
||||
}
|
||||
}
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||||
});
|
||||
}
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protected override bool OnHover(InputState state)
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{
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closeButton.FadeIn(75);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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closeButton.FadeOut(75);
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base.OnHoverLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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if (Activated?.Invoke() ?? true)
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Close();
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||||
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||||
return true;
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}
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||||
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||||
protected override void LoadComplete()
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||||
{
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||||
base.LoadComplete();
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FadeInFromZero(200);
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||||
NotificationContent.MoveToX(DrawSize.X);
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||||
NotificationContent.MoveToX(0, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
private bool wasClosed;
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||||
|
||||
public virtual void Close()
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||||
{
|
||||
if (wasClosed) return;
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||||
wasClosed = true;
|
||||
|
||||
Closed?.Invoke();
|
||||
FadeOut(100);
|
||||
Expire();
|
||||
}
|
||||
|
||||
class CloseButton : ClickableContainer
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||||
{
|
||||
private Color4 hoverColour;
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||||
|
||||
public CloseButton()
|
||||
{
|
||||
Colour = OsuColour.Gray(0.2f);
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_times_circle,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
hoverColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
FadeColour(hoverColour, 200);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
FadeColour(OsuColour.Gray(0.2f), 200);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
}
|
||||
|
||||
public class NotificationLight : Container
|
||||
{
|
||||
private bool pulsate;
|
||||
private Container pulsateLayer;
|
||||
|
||||
public bool Pulsate
|
||||
{
|
||||
get { return pulsate; }
|
||||
set
|
||||
{
|
||||
pulsate = value;
|
||||
|
||||
pulsateLayer.ClearTransformations();
|
||||
pulsateLayer.Alpha = 1;
|
||||
|
||||
if (pulsate)
|
||||
{
|
||||
const float length = 1000;
|
||||
pulsateLayer.Transforms.Add(new TransformAlpha
|
||||
{
|
||||
StartTime = Time.Current,
|
||||
EndTime = Time.Current + length,
|
||||
StartValue = 1,
|
||||
EndValue = 0.4f,
|
||||
Easing = EasingTypes.In
|
||||
});
|
||||
pulsateLayer.Transforms.Add(new TransformAlpha
|
||||
{
|
||||
StartTime = Time.Current + length,
|
||||
EndTime = Time.Current + length * 2,
|
||||
StartValue = 0.4f,
|
||||
EndValue = 1,
|
||||
Easing = EasingTypes.Out
|
||||
});
|
||||
|
||||
//todo: figure why we can't add arbitrary delays at the end of loop.
|
||||
pulsateLayer.Loop(length * 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public new SRGBColour Colour
|
||||
{
|
||||
set
|
||||
{
|
||||
base.Colour = value;
|
||||
pulsateLayer.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 12,
|
||||
Roundness = 12,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Size = new Vector2(6, 15);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
pulsateLayer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
162
osu.Game/Overlays/Notifications/NotificationSection.cs
Normal file
162
osu.Game/Overlays/Notifications/NotificationSection.cs
Normal file
@ -0,0 +1,162 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class NotificationSection : FlowContainer
|
||||
{
|
||||
private OsuSpriteText titleText;
|
||||
private OsuSpriteText countText;
|
||||
|
||||
private ClearAllButton clearButton;
|
||||
|
||||
private FlowContainer<Notification> notifications;
|
||||
|
||||
public void Add(Notification notification)
|
||||
{
|
||||
notifications.Add(notification);
|
||||
}
|
||||
|
||||
public IEnumerable<Type> AcceptTypes;
|
||||
|
||||
private string clearText;
|
||||
public string ClearText
|
||||
{
|
||||
get { return clearText; }
|
||||
set
|
||||
{
|
||||
clearText = value;
|
||||
if (clearButton != null) clearButton.Text = clearText;
|
||||
}
|
||||
}
|
||||
|
||||
private string title;
|
||||
|
||||
public string Title
|
||||
{
|
||||
get { return title; }
|
||||
set
|
||||
{
|
||||
title = value;
|
||||
if (titleText != null) titleText.Text = title.ToUpper();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FlowDirection.VerticalOnly;
|
||||
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
Bottom = 5,
|
||||
Right = 20,
|
||||
Left = 20,
|
||||
};
|
||||
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
clearButton = new ClearAllButton
|
||||
{
|
||||
Text = clearText,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Action = clearAll
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 5
|
||||
},
|
||||
Spacing = new Vector2(5, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
titleText = new OsuSpriteText
|
||||
{
|
||||
Text = title.ToUpper(),
|
||||
Font = @"Exo2.0-Black",
|
||||
},
|
||||
countText = new OsuSpriteText
|
||||
{
|
||||
Text = "3",
|
||||
Colour = colours.Yellow,
|
||||
Font = @"Exo2.0-Black",
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
notifications = new FlowContainer<Notification>
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LayoutDuration = 150,
|
||||
LayoutEasing = EasingTypes.OutQuart,
|
||||
Spacing = new Vector2(3),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void clearAll()
|
||||
{
|
||||
notifications.Children.ForEach(c => c.Close());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
countText.Text = notifications.Children.Count(c => c.Alpha > 0.99f).ToString();
|
||||
}
|
||||
|
||||
class ClearAllButton : ClickableContainer
|
||||
{
|
||||
private OsuSpriteText text;
|
||||
|
||||
public ClearAllButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
text = new OsuSpriteText()
|
||||
};
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return text.Text; }
|
||||
set { text.Text = value.ToUpper(); }
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkAllRead()
|
||||
{
|
||||
notifications.Children.ForEach(n => n.Read = true);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class ProgressCompletionNotification : SimpleNotification
|
||||
{
|
||||
private ProgressNotification progressNotification;
|
||||
|
||||
public ProgressCompletionNotification(ProgressNotification progressNotification)
|
||||
: base(@"Task has completed!")
|
||||
{
|
||||
this.progressNotification = progressNotification;
|
||||
}
|
||||
}
|
||||
}
|
200
osu.Game/Overlays/Notifications/ProgressNotification.cs
Normal file
200
osu.Game/Overlays/Notifications/ProgressNotification.cs
Normal file
@ -0,0 +1,200 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class ProgressNotification : Notification, IHasCompletionTarget
|
||||
{
|
||||
private string text;
|
||||
|
||||
private float progress;
|
||||
public float Progress
|
||||
{
|
||||
get { return progress; }
|
||||
set
|
||||
{
|
||||
Debug.Assert(state == ProgressNotificationState.Active);
|
||||
progress = value;
|
||||
progressBar.Progress = progress;
|
||||
}
|
||||
}
|
||||
|
||||
public ProgressNotificationState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
state = value;
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Queued:
|
||||
Light.Colour = colourQueued;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
case ProgressNotificationState.Active:
|
||||
Light.Colour = colourActive;
|
||||
Light.Pulsate = true;
|
||||
progressBar.Active = true;
|
||||
break;
|
||||
case ProgressNotificationState.Cancelled:
|
||||
Light.Colour = colourCancelled;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ProgressNotificationState state;
|
||||
|
||||
public Action Completed;
|
||||
|
||||
public override bool DisplayOnTop => false;
|
||||
|
||||
private ProgressBar progressBar;
|
||||
private Color4 colourQueued;
|
||||
private Color4 colourActive;
|
||||
private Color4 colourCancelled;
|
||||
|
||||
public ProgressNotification(string text)
|
||||
{
|
||||
this.text = text;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
colourQueued = colours.YellowDark;
|
||||
colourActive = colours.Blue;
|
||||
colourCancelled = colours.Red;
|
||||
|
||||
IconContent.Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
Content.Add(new SpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Colour = OsuColour.Gray(128),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = text
|
||||
});
|
||||
|
||||
NotificationContent.Add(progressBar = new ProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
});
|
||||
|
||||
State = ProgressNotificationState.Queued;
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
Debug.Assert(state != ProgressNotificationState.Completed);
|
||||
|
||||
state = ProgressNotificationState.Completed;
|
||||
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
|
||||
FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
|
||||
|
||||
Delay(100);
|
||||
Schedule(() =>
|
||||
{
|
||||
CompletionTarget?.Invoke(new ProgressCompletionNotification(this));
|
||||
base.Close();
|
||||
});
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
case ProgressNotificationState.Cancelled:
|
||||
base.Close();
|
||||
break;
|
||||
case ProgressNotificationState.Active:
|
||||
case ProgressNotificationState.Queued:
|
||||
State = ProgressNotificationState.Cancelled;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Action<Notification> CompletionTarget { get; set; }
|
||||
|
||||
class ProgressBar : Container
|
||||
{
|
||||
private Box box;
|
||||
|
||||
private Color4 colourActive;
|
||||
private Color4 colourInactive;
|
||||
|
||||
private float progress;
|
||||
public float Progress
|
||||
{
|
||||
get { return progress; }
|
||||
set
|
||||
{
|
||||
if (progress == value) return;
|
||||
|
||||
progress = value;
|
||||
box.ResizeTo(new Vector2(progress, 1), 100, EasingTypes.OutQuad);
|
||||
}
|
||||
}
|
||||
|
||||
private bool active;
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get { return active; }
|
||||
set
|
||||
{
|
||||
active = value;
|
||||
FadeColour(active ? colourActive : colourInactive, 100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
colourActive = colours.Blue;
|
||||
Colour = colourInactive = OsuColour.Gray(0.5f);
|
||||
|
||||
Height = 5;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum ProgressNotificationState
|
||||
{
|
||||
Queued,
|
||||
Active,
|
||||
Completed,
|
||||
Cancelled
|
||||
}
|
||||
}
|
66
osu.Game/Overlays/Notifications/SimpleNotification.cs
Normal file
66
osu.Game/Overlays/Notifications/SimpleNotification.cs
Normal file
@ -0,0 +1,66 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class SimpleNotification : Notification
|
||||
{
|
||||
private string text;
|
||||
|
||||
public SimpleNotification(string text)
|
||||
{
|
||||
this.text = text;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconContent.Add(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.5f))
|
||||
},
|
||||
new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_info_circle,
|
||||
}
|
||||
});
|
||||
|
||||
Content.Add(new SpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Colour = OsuColour.Gray(128),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = text
|
||||
});
|
||||
|
||||
Light.Colour = colours.Green;
|
||||
}
|
||||
|
||||
public override bool Read
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Read;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (base.Read = value)
|
||||
Light.FadeOut(100);
|
||||
else
|
||||
Light.FadeIn(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -90,7 +90,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
Text = "settings",
|
||||
TextSize = 40,
|
||||
Margin = new MarginPadding { Left = CONTENT_MARGINS, Top = 30 },
|
||||
Margin = new MarginPadding { Left = CONTENT_MARGINS, Top = Toolbar.Toolbar.TOOLTIP_HEIGHT },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
public class Toolbar : OverlayContainer
|
||||
{
|
||||
public const float HEIGHT = 40;
|
||||
public const float TOOLTIP_HEIGHT = 30;
|
||||
|
||||
public Action OnHome;
|
||||
public Action<PlayMode> OnPlayModeChange;
|
||||
@ -73,10 +74,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Icon = FontAwesome.fa_search
|
||||
},
|
||||
userArea = new ToolbarUserArea(),
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.fa_bars
|
||||
},
|
||||
new ToolbarNotificationButton(),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -56,6 +56,8 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Anchor TooltipAnchor => Anchor.TopLeft;
|
||||
|
||||
public Action Action;
|
||||
protected TextAwesome DrawableIcon;
|
||||
protected SpriteText DrawableText;
|
||||
@ -107,19 +109,24 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Position = new Vector2(5, 5),
|
||||
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
|
||||
Origin = TooltipAnchor,
|
||||
Position = new Vector2((TooltipAnchor & Anchor.x0) > 0 ? 5 : -5, 5),
|
||||
Alpha = 0,
|
||||
Children = new[]
|
||||
{
|
||||
tooltip1 = new OsuSpriteText
|
||||
{
|
||||
Anchor = TooltipAnchor,
|
||||
Origin = TooltipAnchor,
|
||||
Shadow = true,
|
||||
TextSize = 22,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
tooltip2 = new OsuSpriteText
|
||||
{
|
||||
Anchor = TooltipAnchor,
|
||||
Origin = TooltipAnchor,
|
||||
Shadow = true,
|
||||
TextSize = 16
|
||||
}
|
||||
|
28
osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs
Normal file
28
osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
class ToolbarNotificationButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
protected override Anchor TooltipAnchor => Anchor.TopRight;
|
||||
|
||||
public ToolbarNotificationButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_bars;
|
||||
TooltipMain = "Notifications";
|
||||
TooltipSub = "Waiting for 'ya";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationManager notificationManager)
|
||||
{
|
||||
StateContainer = notificationManager;
|
||||
Action = notificationManager.ToggleVisibility;
|
||||
}
|
||||
}
|
||||
}
|
@ -100,6 +100,13 @@
|
||||
<Compile Include="Beatmaps\Timing\SampleChange.cs" />
|
||||
<Compile Include="Beatmaps\Timing\TimingChange.cs" />
|
||||
<Compile Include="Configuration\OsuConfigManager.cs" />
|
||||
<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />
|
||||
<Compile Include="Overlays\Notifications\Notification.cs" />
|
||||
<Compile Include="Overlays\NotificationManager.cs" />
|
||||
<Compile Include="Overlays\Notifications\NotificationSection.cs" />
|
||||
<Compile Include="Overlays\Notifications\ProgressCompletionNotification.cs" />
|
||||
<Compile Include="Overlays\Notifications\ProgressNotification.cs" />
|
||||
<Compile Include="Overlays\Notifications\SimpleNotification.cs" />
|
||||
<Compile Include="Overlays\Options\OptionDropDown.cs" />
|
||||
<Compile Include="Overlays\Options\OptionLabel.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuDropDownHeader.cs" />
|
||||
@ -107,6 +114,7 @@
|
||||
<Compile Include="Graphics\UserInterface\OsuDropDownMenuItem.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarHomeButton.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarMusicButton.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarNotificationButton.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarSettingsButton.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarOverlayToggleButton.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarUserArea.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user