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Softly handle invalid beat divisors instead of throwing
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@ -29,7 +29,10 @@ namespace osu.Game.Screens.Edit
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set
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set
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{
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{
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if (!VALID_DIVISORS.Contains(value))
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if (!VALID_DIVISORS.Contains(value))
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throw new ArgumentOutOfRangeException($"Provided divisor is not in {nameof(VALID_DIVISORS)}");
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{
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// If it doesn't match, value will be 0, but will be clamped to the valid range via DefaultMinValue
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value = Array.FindLast(VALID_DIVISORS, d => d < value);
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}
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base.Value = value;
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base.Value = value;
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}
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}
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