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https://github.com/ppy/osu
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Merge pull request #17273 from peppy/skin-editor-scene-library
Add a basic scene library to skin editor
This commit is contained in:
commit
36c97e5a8d
@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("reload skin editor", () =>
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{
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skinEditor?.Expire();
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Player.ScaleTo(SkinEditorOverlay.VISIBLE_TARGET_SCALE);
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Player.ScaleTo(0.8f);
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
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}
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@ -37,6 +37,7 @@ using osu.Game.Graphics.UserInterface;
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using System.Diagnostics;
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using osu.Game.Screens.Play;
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using osu.Game.Database;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Select
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{
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@ -235,6 +236,10 @@ namespace osu.Game.Screens.Select
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}
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}
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},
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new SkinnableTargetContainer(SkinnableTarget.SongSelect)
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{
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RelativeSizeAxes = Axes.Both,
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},
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});
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if (ShowFooter)
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@ -70,6 +70,14 @@ namespace osu.Game.Skinning
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case SkinnableTargetComponent target:
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switch (target.Target)
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{
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case SkinnableTarget.SongSelect:
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var songSelectComponents = new SkinnableTargetComponentsContainer(container =>
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{
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// do stuff when we need to.
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});
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return songSelectComponents;
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case SkinnableTarget.MainHUDComponents:
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var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
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{
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@ -16,6 +16,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components.Menus;
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@ -42,6 +43,9 @@ namespace osu.Game.Skinning.Editor
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[Resolved]
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private OsuColour colours { get; set; }
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private bool hasBegunMutating;
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private Container content;
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@ -62,6 +66,8 @@ namespace osu.Game.Skinning.Editor
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{
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RelativeSizeAxes = Axes.Both;
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const float menu_height = 40;
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -69,10 +75,10 @@ namespace osu.Game.Skinning.Editor
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{
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new Container
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{
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Name = "Top bar",
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Name = "Menu container",
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RelativeSizeAxes = Axes.X,
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Depth = float.MinValue,
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Height = 40,
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Height = menu_height,
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Children = new Drawable[]
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{
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new EditorMenuBar
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@ -105,6 +111,12 @@ namespace osu.Game.Skinning.Editor
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},
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},
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},
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new SkinEditorSceneLibrary
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{
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RelativeSizeAxes = Axes.X,
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Y = menu_height,
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -173,7 +185,10 @@ namespace osu.Game.Skinning.Editor
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{
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content.Children = new Drawable[]
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{
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new SkinBlueprintContainer(targetScreen),
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new SkinBlueprintContainer(targetScreen)
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{
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Margin = new MarginPadding { Top = 100 },
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}
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};
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}
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}
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@ -114,7 +114,7 @@ namespace osu.Game.Skinning.Editor
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if (skinEditor.State.Value == Visibility.Visible)
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{
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scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true);
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scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.2f, 0.8f - toolbar_padding_requirement, 0.7f), true);
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game?.Toolbar.Hide();
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game?.CloseAllOverlays();
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123
osu.Game/Skinning/Editor/SkinEditorSceneLibrary.cs
Normal file
123
osu.Game/Skinning/Editor/SkinEditorSceneLibrary.cs
Normal file
@ -0,0 +1,123 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Skinning.Editor
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{
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public class SkinEditorSceneLibrary : CompositeDrawable
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{
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public const float BUTTON_HEIGHT = 40;
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private const float padding = 10;
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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public SkinEditorSceneLibrary()
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{
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Height = BUTTON_HEIGHT + padding * 2;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider overlayColourProvider)
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = overlayColourProvider.Background6,
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},
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new OsuScrollContainer(Direction.Horizontal)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Name = "Scene library",
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Spacing = new Vector2(padding),
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Padding = new MarginPadding(padding),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Scene library",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding(10),
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},
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new SceneButton
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{
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Text = "Song Select",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Action = () => game?.PerformFromScreen(screen =>
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{
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if (screen is SongSelect)
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return;
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screen.Push(new PlaySongSelect());
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}, new[] { typeof(SongSelect) })
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},
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new SceneButton
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{
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Text = "Gameplay",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Action = () => game?.PerformFromScreen(screen =>
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{
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if (screen is Player)
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return;
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var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
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if (replayGeneratingMod != null)
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screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods)));
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}, new[] { typeof(Player), typeof(SongSelect) })
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},
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}
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},
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}
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}
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};
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}
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private class SceneButton : OsuButton
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{
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public SceneButton()
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{
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Width = 100;
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Height = BUTTON_HEIGHT;
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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{
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BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3;
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Content.CornerRadius = 5;
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}
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}
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}
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}
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@ -5,6 +5,7 @@ namespace osu.Game.Skinning
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{
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public enum SkinnableTarget
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{
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MainHUDComponents
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MainHUDComponents,
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SongSelect
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}
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}
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