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https://github.com/ppy/osu
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Update collection state when users add/remove from collection
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parent
bc25e5d706
commit
36bd83bb80
@ -1,26 +1,43 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using Realms;
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namespace osu.Game.Screens.Ranking
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{
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public partial class CollectionButton : GrayButton, IHasPopover
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{
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private readonly BeatmapInfo beatmapInfo;
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private readonly Bindable<bool> current;
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[Resolved]
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private RealmAccess realmAccess { get; set; } = null!;
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private IDisposable? collectionSubscription;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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public CollectionButton(BeatmapInfo beatmapInfo)
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: base(FontAwesome.Solid.Book)
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{
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this.beatmapInfo = beatmapInfo;
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current = new Bindable<bool>(false);
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Size = new Vector2(75, 30);
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@ -28,13 +45,37 @@ namespace osu.Game.Screens.Ranking
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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Background.Colour = colours.Green;
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Action = this.ShowPopover;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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collectionSubscription = realmAccess.RegisterForNotifications(r => r.All<BeatmapCollection>(), updateRealm);
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current.BindValueChanged(_ => updateState(), true);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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collectionSubscription?.Dispose();
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}
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private void updateRealm(IRealmCollection<BeatmapCollection> sender, ChangeSet? changes)
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{
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current.Value = sender.AsEnumerable().Any(c => c.BeatmapMD5Hashes.Contains(beatmapInfo.MD5Hash));
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}
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private void updateState()
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{
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Background.FadeColour(current.Value ? colours.Green : colours.Gray4, 500, Easing.InOutExpo);
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}
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public Popover GetPopover() => new CollectionPopover(beatmapInfo);
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}
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}
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