From 369b4ba789be41026c54979b24872284fb536e13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Nov 2021 18:23:03 +0900 Subject: [PATCH] Update `DifficultyCalculator` to take an `IRulesetInfo` --- .../EmptyFreeformDifficultyCalculator.cs | 2 +- .../osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs | 2 +- .../PippidonDifficultyCalculator.cs | 2 +- .../osu.Game.Rulesets.Pippidon/PippidonRuleset.cs | 2 +- .../EmptyScrollingDifficultyCalculator.cs | 2 +- .../EmptyScrollingRuleset.cs | 2 +- .../PippidonDifficultyCalculator.cs | 2 +- .../osu.Game.Rulesets.Pippidon/PippidonRuleset.cs | 2 +- .../CatchDifficultyCalculatorTest.cs | 2 +- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- .../Difficulty/CatchDifficultyCalculator.cs | 2 +- .../ManiaDifficultyCalculatorTest.cs | 2 +- .../Difficulty/ManiaDifficultyCalculator.cs | 2 +- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- .../TaikoDifficultyCalculatorTest.cs | 2 +- .../Difficulty/TaikoDifficultyCalculator.cs | 2 +- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- osu.Game/Beatmaps/IWorkingBeatmap.cs | 2 +- osu.Game/Beatmaps/WorkingBeatmap.cs | 2 +- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 6 +++--- osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs | 2 +- 24 files changed, 26 insertions(+), 26 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformDifficultyCalculator.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformDifficultyCalculator.cs index 34124a022d..79be2b27da 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformDifficultyCalculator.cs +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformDifficultyCalculator.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform { public class EmptyFreeformDifficultyCalculator : DifficultyCalculator { - public EmptyFreeformDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap) + public EmptyFreeformDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { } diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs index bd928404d5..baf503085d 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs @@ -31,7 +31,7 @@ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyFreeformBeatmapConverter(beatmap, this); public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => - new EmptyFreeformDifficultyCalculator(this, beatmap); + new EmptyFreeformDifficultyCalculator(RulesetInfo, beatmap); public override IEnumerable GetModsFor(ModType type) { diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs index ef484e27bc..c612512938 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon { public class PippidonDifficultyCalculator : DifficultyCalculator { - public PippidonDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap) + public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { } diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs index 5f463e71f8..15e988f466 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs @@ -27,7 +27,7 @@ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this); public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => - new PippidonDifficultyCalculator(this, beatmap); + new PippidonDifficultyCalculator(RulesetInfo, beatmap); public override IEnumerable GetModsFor(ModType type) { diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingDifficultyCalculator.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingDifficultyCalculator.cs index 37c2b9f1eb..4628e6696b 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingDifficultyCalculator.cs +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingDifficultyCalculator.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling { public class EmptyScrollingDifficultyCalculator : DifficultyCalculator { - public EmptyScrollingDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap) + public EmptyScrollingDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { } diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs index 940eaa1a55..b9bed74c88 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs @@ -24,7 +24,7 @@ public class EmptyScrollingRuleset : Ruleset public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this); - public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap); + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(RulesetInfo, beatmap); public override IEnumerable GetModsFor(ModType type) { diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs index ef484e27bc..c612512938 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon { public class PippidonDifficultyCalculator : DifficultyCalculator { - public PippidonDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap) + public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { } diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs index 4b1ef7c9a8..ea94ceb4b5 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs @@ -24,7 +24,7 @@ public class PippidonRuleset : Ruleset public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this); - public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap); + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(RulesetInfo, beatmap); public override IEnumerable GetModsFor(ModType type) { diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index 2fab47f857..971c47a3b1 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -22,7 +22,7 @@ public void Test(double expected, string name) public void TestClockRateAdjusted(double expected, string name) => Test(expected, name, new CatchModDoubleTime()); - protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset().RulesetInfo, beatmap); protected override Ruleset CreateRuleset() => new CatchRuleset(); } diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index c879398d23..70d11c42e5 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -178,7 +178,7 @@ public override string GetDisplayNameForHitResult(HitResult result) return base.GetDisplayNameForHitResult(result); } - public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap); + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin); diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index 50ddbaba71..77a783a10d 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -23,7 +23,7 @@ public class CatchDifficultyCalculator : DifficultyCalculator private float halfCatcherWidth; - public CatchDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap) + public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { } diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index 6e6500a339..a1cae855cf 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -22,7 +22,7 @@ public void Test(double expected, string name) public void TestClockRateAdjusted(double expected, string name) => Test(expected, name, new ManiaModDoubleTime()); - protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset().RulesetInfo, beatmap); protected override Ruleset CreateRuleset() => new ManiaRuleset(); } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 640fdac225..0040df72aa 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -29,7 +29,7 @@ public class ManiaDifficultyCalculator : DifficultyCalculator private readonly bool isForCurrentRuleset; private readonly double originalOverallDifficulty; - public ManiaDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap) + public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.MatchesOnlineID(ruleset); diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index d7d0fed846..b0e7545d3e 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -272,7 +272,7 @@ public override IEnumerable GetModsFor(ModType type) public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania }; - public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap); + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(RulesetInfo, beatmap); public int LegacyID => 3; diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index 9148f0715c..6150927826 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -25,7 +25,7 @@ public void Test(double expected, string name) public void TestClockRateAdjusted(double expected, string name) => Test(expected, name, new OsuModDoubleTime()); - protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap); protected override Ruleset CreateRuleset() => new OsuRuleset(); } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 892b8da527..3b4e85d0d3 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -23,7 +23,7 @@ public class OsuDifficultyCalculator : DifficultyCalculator private const double difficulty_multiplier = 0.0675; private double hitWindowGreat; - public OsuDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap) + public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 6d50dc0a06..18e4bb259c 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -208,7 +208,7 @@ public override IEnumerable GetModsFor(ModType type) public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu }; - public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap); + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(RulesetInfo, beatmap); public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score); diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs index 4b0b74ad27..a44c6a1ded 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs @@ -24,7 +24,7 @@ public void Test(double expected, string name) public void TestClockRateAdjusted(double expected, string name) => Test(expected, name, new TaikoModDoubleTime()); - protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap); protected override Ruleset CreateRuleset() => new TaikoRuleset(); } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 31d7304184..606afdbabc 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -24,7 +24,7 @@ public class TaikoDifficultyCalculator : DifficultyCalculator private const double colour_skill_multiplier = 0.01; private const double stamina_skill_multiplier = 0.02; - public TaikoDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap) + public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index e4dea77377..ca860f24c3 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -168,7 +168,7 @@ public override IEnumerable GetModsFor(ModType type) public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this); - public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap); + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap); public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score); diff --git a/osu.Game/Beatmaps/IWorkingBeatmap.cs b/osu.Game/Beatmaps/IWorkingBeatmap.cs index 22a922db59..27082916cb 100644 --- a/osu.Game/Beatmaps/IWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/IWorkingBeatmap.cs @@ -95,7 +95,7 @@ public interface IWorkingBeatmap /// The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms. /// The converted . /// If could not be converted to . - IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods = null, TimeSpan? timeout = null); + IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList mods = null, TimeSpan? timeout = null); /// /// Load a new audio track instance for this beatmap. This should be called once before accessing . diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 51eea94d3a..2ce1de380b 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -83,7 +83,7 @@ protected virtual Track GetVirtualTrack(double emptyLength = 0) /// The applicable . protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap); - public virtual IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods = null, TimeSpan? timeout = null) + public virtual IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList mods = null, TimeSpan? timeout = null) { using (var cancellationSource = createCancellationTokenSource(timeout)) { diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index f9855a819f..5e431d54de 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -26,10 +26,10 @@ public abstract class DifficultyCalculator private Mod[] playableMods; private double clockRate; - private readonly Ruleset ruleset; + private readonly IRulesetInfo ruleset; private readonly IWorkingBeatmap beatmap; - protected DifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap) + protected DifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) { this.ruleset = ruleset; this.beatmap = beatmap; @@ -116,7 +116,7 @@ private void preProcess(Mod[] mods) { playableMods = mods.Select(m => m.DeepClone()).ToArray(); - Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, playableMods); + Beatmap = beatmap.GetPlayableBeatmap(ruleset, playableMods); var track = new TrackVirtual(10000); playableMods.OfType().ForEach(m => m.ApplyToTrack(track)); diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index b4359fe518..e6c549c7a9 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -216,7 +216,7 @@ public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap) this.gameplayBeatmap = gameplayBeatmap; } - public override IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods = null, TimeSpan? timeout = null) + public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList mods = null, TimeSpan? timeout = null) => gameplayBeatmap; protected override IBeatmap GetBeatmap() => gameplayBeatmap;