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https://github.com/ppy/osu
synced 2025-02-16 01:56:58 +00:00
Make GamemodeControl depend on rulesets
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parent
c1b04746f8
commit
367fdcf519
@ -16,11 +16,11 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public class GamemodeControl : TabControl<string>
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public class GamemodeControl : TabControl<RulesetInfo>
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{
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protected override Dropdown<string> CreateDropdown() => null;
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protected override Dropdown<RulesetInfo> CreateDropdown() => null;
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protected override TabItem<string> CreateTabItem(string value) => new GamemodeTabItem(value)
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new GamemodeTabItem(value)
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{
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AccentColour = AccentColour
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};
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@ -37,9 +37,9 @@ namespace osu.Game.Overlays.Profile.Header.Components
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accentColour = value;
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foreach (TabItem<string> tabItem in TabContainer)
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foreach (GamemodeTabItem tabItem in TabContainer)
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{
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((GamemodeTabItem)tabItem).AccentColour = value;
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tabItem.AccentColour = value;
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}
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}
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}
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@ -55,17 +55,19 @@ namespace osu.Game.Overlays.Profile.Header.Components
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private void load(RulesetStore rulesets)
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{
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foreach (var r in rulesets.AvailableRulesets)
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AddItem(r.ShortName);
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//AddItem(r.Name);
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{
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AddItem(r);
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}
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}
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public void SetDefaultGamemode(string gamemode)
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{
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foreach (GamemodeTabItem i in TabContainer)
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{
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if (i.Value == gamemode)
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if (i.Value.ShortName == gamemode)
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{
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i.IsDefault = true;
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Current.Value = i.Value;
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return;
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}
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}
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@ -77,7 +79,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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AutoSizeAxes = Axes.Both,
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};
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private class GamemodeTabItem : TabItem<string>
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private class GamemodeTabItem : TabItem<RulesetInfo>
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{
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private readonly OsuSpriteText text;
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private readonly SpriteIcon icon;
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@ -114,7 +116,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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}
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}
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public GamemodeTabItem(string value)
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public GamemodeTabItem(RulesetInfo value)
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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@ -134,7 +136,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = value,
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Text = value.Name,
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Font = OsuFont.GetFont()
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},
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icon = new SpriteIcon
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@ -112,7 +112,6 @@ namespace osu.Game.Overlays.Profile
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string playMode = user.PlayMode;
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gamemodeControl.Current.Value = playMode;
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gamemodeControl.SetDefaultGamemode(playMode);
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gamemodeControl.FadeInFromZero(100, Easing.OutQuint);
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}
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