Merge pull request #8788 from peppy/fix-editor-hard-crash

Fix hard crash in editor on legacy modes without encoder implementation
This commit is contained in:
Dan Balasescu 2020-04-20 15:25:48 +09:00 committed by GitHub
commit 367c3e69c4
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1 changed files with 1 additions and 21 deletions

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@ -187,27 +187,13 @@ private void handleHitObjects(TextWriter writer)
writer.WriteLine("[HitObjects]");
// TODO: implement other legacy rulesets
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
foreach (var h in beatmap.HitObjects)
handleOsuHitObject(writer, h);
break;
case 1:
foreach (var h in beatmap.HitObjects)
handleTaikoHitObject(writer, h);
break;
case 2:
foreach (var h in beatmap.HitObjects)
handleCatchHitObject(writer, h);
break;
case 3:
foreach (var h in beatmap.HitObjects)
handleManiaHitObject(writer, h);
break;
}
}
@ -328,12 +314,6 @@ private void addCurveData(TextWriter writer, IHasCurve curveData, IHasPosition p
}
}
private void handleTaikoHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
private void handleCatchHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
private void handleManiaHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException();
private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false, bool zeroBanks = false)
{
LegacySampleBank normalBank = toLegacySampleBank(samples.SingleOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank);