Use OriginalX for CatchHitObject.X instead of EffectiveX

And explicitly implement IHasXPosition interface to prevent use of the X property.
It should be preferred for beatmap conversion purpose.
This commit is contained in:
ekrctb 2020-12-14 11:25:09 +09:00
parent 089f3bebf5
commit 36529bdd1b
1 changed files with 3 additions and 7 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -31,14 +30,11 @@ public float OriginalX
set => OriginalXBindable.Value = value;
}
/// <summary>
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary>
float IHasXPosition.X => OriginalX;
public float X
{
[Obsolete("Use EffectiveX instead")]
get => EffectiveX;
set => OriginalXBindable.Value = value;
set => OriginalX = value;
}
public readonly Bindable<float> EffectiveXBindable = new Bindable<float>();