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https://github.com/ppy/osu
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Add simple carousel divisor type selector
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@ -2,7 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -14,6 +16,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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@ -24,6 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public class BeatDivisorControl : CompositeDrawable
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{
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private readonly Bindable<BeatDivisorType> divisorType = new Bindable<BeatDivisorType>();
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public BeatDivisorControl(BindableBeatDivisor beatDivisor)
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{
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@ -84,7 +88,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 5 },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -92,13 +95,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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new Drawable[]
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{
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new DivisorButton
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new ChevronButton
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{
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Icon = FontAwesome.Solid.ChevronLeft,
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Action = beatDivisor.Previous
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},
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new DivisorText(beatDivisor),
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new DivisorButton
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new DivisorText { BeatDivisor = { BindTarget = beatDivisor } },
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new ChevronButton
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{
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Icon = FontAwesome.Solid.ChevronRight,
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Action = beatDivisor.Next
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@ -121,29 +124,80 @@ namespace osu.Game.Screens.Edit.Compose.Components
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new TextFlowContainer(s => s.Font = s.Font.With(size: 14))
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{
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Padding = new MarginPadding { Horizontal = 15 },
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Text = "beat snap divisor",
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Text = "beat snap",
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RelativeSizeAxes = Axes.X,
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TextAnchor = Anchor.TopCentre
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},
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}
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new ChevronButton
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{
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Icon = FontAwesome.Solid.ChevronLeft,
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Action = () => cycleDivisorType(-1)
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},
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new DivisorTypeText { BeatDivisorType = { BindTarget = divisorType } },
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new ChevronButton
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{
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Icon = FontAwesome.Solid.ChevronRight,
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Action = () => cycleDivisorType(1)
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}
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},
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},
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 20),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 20)
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}
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}
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}
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}
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}
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},
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 30),
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new Dimension(GridSizeMode.Absolute, 25),
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new Dimension(GridSizeMode.Absolute, 20),
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new Dimension(GridSizeMode.Absolute, 15)
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}
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}
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};
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}
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private void cycleDivisorType(int direction)
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{
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Debug.Assert(Math.Abs(direction) == 1);
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divisorType.Value = (BeatDivisorType)(((int)divisorType.Value + direction) % (int)(BeatDivisorType.Last + 1));
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}
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private class DivisorText : SpriteText
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{
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private readonly Bindable<int> beatDivisor = new Bindable<int>();
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public Bindable<int> BeatDivisor { get; } = new Bindable<int>();
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public DivisorText(BindableBeatDivisor beatDivisor)
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public DivisorText()
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{
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this.beatDivisor.BindTo(beatDivisor);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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@ -157,13 +211,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatDivisor.BindValueChanged(val => Text = $"1/{val.NewValue}", true);
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BeatDivisor.BindValueChanged(val => Text = $"1/{val.NewValue}", true);
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}
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}
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private class DivisorButton : IconButton
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private class DivisorTypeText : OsuSpriteText
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{
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public DivisorButton()
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public Bindable<BeatDivisorType> BeatDivisorType { get; } = new Bindable<BeatDivisorType>();
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public DivisorTypeText()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Font = OsuFont.Default.With(size: 14);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeatDivisorType.BindValueChanged(val => Text = val.NewValue.Humanize(LetterCasing.LowerCase), true);
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}
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}
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private class ChevronButton : IconButton
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{
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public ChevronButton()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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25
osu.Game/Screens/Edit/Compose/Components/BeatDivisorType.cs
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25
osu.Game/Screens/Edit/Compose/Components/BeatDivisorType.cs
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@ -0,0 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public enum BeatDivisorType
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{
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/// <summary>
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/// Most common divisors, all with denominators being powers of two.
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/// </summary>
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Common,
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/// <summary>
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/// Divisors with denominators divisible by 3.
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/// </summary>
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Triplets,
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/// <summary>
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/// Fully arbitrary/custom beat divisors.
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/// </summary>
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Custom,
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Last = Custom
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}
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}
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