fix case convention violation

This commit is contained in:
LastExceed 2020-07-12 14:23:55 +02:00
parent 1cf8b599a1
commit 3606febe31
2 changed files with 6 additions and 6 deletions

View File

@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Mods
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
{
column.hitObjectArea.ChildrenOfType<BufferedContainer>().First().Add(new LaneCover(false)
column.HitObjectArea.ChildrenOfType<BufferedContainer>().First().Add(new LaneCover(false)
{
RelativeSizeAxes = Axes.Both,
SizeFilled = lanecover_size_filled,

View File

@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly ColumnHitObjectArea hitObjectArea;
public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer;
public Container UnderlayElements => hitObjectArea.UnderlayElements;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
public Column(int index)
{
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy());
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
}
public override Axes RelativeSizeAxes => Axes.Y;
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both
};
hitObjectArea.Explosions.Add(explosion);
HitObjectArea.Explosions.Add(explosion);
explosion.Delay(200).Expire(true);
}