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Merge pull request #12309 from smoogipoo/fix-lazer-encoder-fp-error
Fix floating point error in slider path encoding
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commit
35af44ab98
@ -18,10 +18,14 @@ using osu.Game.IO;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Skinning;
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using osu.Game.Tests.Resources;
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using osuTK;
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namespace osu.Game.Tests.Beatmaps.Formats
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{
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@ -45,6 +49,33 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration));
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}
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[Test]
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public void TestEncodeMultiSegmentSliderWithFloatingPointError()
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{
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var beatmap = new Beatmap
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{
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HitObjects =
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{
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new Slider
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{
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Position = new Vector2(0.6f),
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero, PathType.Bezier),
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new PathControlPoint(new Vector2(0.5f)),
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new PathControlPoint(new Vector2(0.51f)), // This is actually on the same position as the previous one in legacy beatmaps (truncated to int).
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new PathControlPoint(new Vector2(1f), PathType.Bezier),
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new PathControlPoint(new Vector2(2f))
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})
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},
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}
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};
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var decodedAfterEncode = decodeFromLegacy(encodeToLegacy((beatmap, new TestLegacySkin(beatmaps_resource_store, string.Empty))), string.Empty);
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var decodedSlider = (Slider)decodedAfterEncode.beatmap.HitObjects[0];
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Assert.That(decodedSlider.Path.ControlPoints.Count, Is.EqualTo(5));
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}
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private bool areComboColoursEqual(IHasComboColours a, IHasComboColours b)
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{
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// equal to null, no need to SequenceEqual
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@ -329,13 +329,25 @@ namespace osu.Game.Beatmaps.Formats
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if (point.Type.Value != null)
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{
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// We've reached a new segment!
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// We've reached a new (explicit) segment!
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// To preserve compatibility with osu-stable as much as possible, segments with the same type are converted to use implicit segments by duplicating the control point.
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// One exception to this is when the last control point of the last segment was itself a duplicate, which can't be supported by osu-stable.
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bool lastPointWasDuplicate = i > 1 && pathData.Path.ControlPoints[i - 1].Position.Value == pathData.Path.ControlPoints[i - 2].Position.Value;
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// Explicit segments have a new format in which the type is injected into the middle of the control point string.
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// To preserve compatibility with osu-stable as much as possible, explicit segments with the same type are converted to use implicit segments by duplicating the control point.
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bool needsExplicitSegment = point.Type.Value != lastType;
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if (lastPointWasDuplicate || point.Type.Value != lastType)
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// One exception to this is when the last two control points of the last segment were duplicated. This is not a scenario supported by osu!stable.
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// Lazer does not add implicit segments for the last two control points of _any_ explicit segment, so an explicit segment is forced in order to maintain consistency with the decoder.
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if (i > 1)
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{
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// We need to use the absolute control point position to determine equality, otherwise floating point issues may arise.
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Vector2 p1 = position + pathData.Path.ControlPoints[i - 1].Position.Value;
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Vector2 p2 = position + pathData.Path.ControlPoints[i - 2].Position.Value;
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if ((int)p1.X == (int)p2.X && (int)p1.Y == (int)p2.Y)
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needsExplicitSegment = true;
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}
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if (needsExplicitSegment)
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{
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switch (point.Type.Value)
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{
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