From 356a60b56181fdb5e2c8414bf90fc620a7aed869 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 12 Sep 2018 15:09:10 +0900 Subject: [PATCH] Fix hitobjects in scrolling rulesets getting masked away --- .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 7e3e955740..a274d9b12f 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -7,6 +7,8 @@ using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions.TypeExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; using osu.Game.Audio; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; @@ -165,6 +167,14 @@ protected override void Update() } } + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) + { + if (!AllJudged) + return false; + + return base.UpdateSubTreeMasking(source, maskingBounds); + } + protected override void UpdateAfterChildren() { base.UpdateAfterChildren();