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Handle selection events in timeline
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79351976d5
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@ -49,15 +49,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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return new TimelineHitObjectRepresentation(hitObject) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS };
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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base.OnMouseDown(e);
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return false; // temporary until we correctly handle selections.
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}
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protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new NoDragDragBox(performSelect);
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internal class NoDragDragBox : DragBox
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{
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public NoDragDragBox(Action<RectangleF> performSelect)
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@ -74,6 +65,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public const float THICKNESS = 3;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos);
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public TimelineHitObjectRepresentation(HitObject hitObject)
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: base(hitObject)
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{
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