Added "flip" mod for taiko

This commit is contained in:
Henry Lin 2021-05-16 11:16:12 +08:00
parent 50a3775a22
commit 3519398a22
2 changed files with 33 additions and 1 deletions

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModFlip : Mod, IApplicableToBeatmap
{
public override string Name => "Flip";
public override string Acronym => "FP";
public override string Description => @"Dons become kats, kats become dons";
public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1;
public void ApplyToBeatmap(IBeatmap beatmap)
{
var taikoBeatmap = (TaikoBeatmap)beatmap;
foreach (var obj in taikoBeatmap.HitObjects)
{
if (obj is Hit hit)
hit.Type = hit.Type == HitType.Centre ? HitType.Rim : HitType.Centre;
}
}
}
}

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@ -133,7 +133,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
case ModType.Conversion: case ModType.Conversion:
return new Mod[] return new Mod[]
{ {
new TaikoModRandom(), new MultiMod(new TaikoModFlip(), new TaikoModRandom()),
new TaikoModDifficultyAdjust(), new TaikoModDifficultyAdjust(),
new TaikoModClassic(), new TaikoModClassic(),
}; };