mirror of https://github.com/ppy/osu
Added "flip" mod for taiko
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModFlip : Mod, IApplicableToBeatmap
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{
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public override string Name => "Flip";
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public override string Acronym => "FP";
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public override string Description => @"Dons become kats, kats become dons";
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1;
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var taikoBeatmap = (TaikoBeatmap)beatmap;
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foreach (var obj in taikoBeatmap.HitObjects)
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{
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if (obj is Hit hit)
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hit.Type = hit.Type == HitType.Centre ? HitType.Rim : HitType.Centre;
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}
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}
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}
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}
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@ -133,7 +133,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
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case ModType.Conversion:
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return new Mod[]
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{
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new TaikoModRandom(),
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new MultiMod(new TaikoModFlip(), new TaikoModRandom()),
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new TaikoModDifficultyAdjust(),
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new TaikoModClassic(),
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};
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