Don't completely fade FPS counter out when running at full FPS

I've heard multiple times from uses that this is distracting or
confusing.
This commit is contained in:
Dean Herbert 2023-08-14 23:55:56 +09:00
parent fd3f5d8e79
commit 34c761946c

View File

@ -213,7 +213,7 @@ namespace osu.Game.Graphics.UserInterface
requestDisplay();
else if (isDisplayed && Time.Current - lastDisplayRequiredTime > 2000 && !IsHovered)
{
mainContent.FadeTo(0, 300, Easing.OutQuint);
mainContent.FadeTo(0.7f, 300, Easing.OutQuint);
isDisplayed = false;
}
}