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Don't completely fade FPS counter out when running at full FPS
I've heard multiple times from uses that this is distracting or confusing.
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@ -213,7 +213,7 @@ namespace osu.Game.Graphics.UserInterface
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requestDisplay();
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else if (isDisplayed && Time.Current - lastDisplayRequiredTime > 2000 && !IsHovered)
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{
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mainContent.FadeTo(0, 300, Easing.OutQuint);
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mainContent.FadeTo(0.7f, 300, Easing.OutQuint);
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isDisplayed = false;
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}
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}
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